2 Funny/Player Two Start!: Pac-Man 256 Schf@#!

Today’s 2 Funny serves double duty as a Player Two Start, as it’s from Battle Geek Plus. The BGP gang’s rousing play of Pac-Man 256 (so named because the original Pac-Man automatically glitched out after 256 levels rather than having a true ending, as its’ programmers didn’t think anyone would actually get that far) inspires Josh Christopher to bust out with this truly bumpin’ geek rock earworm. I’ve been grooving on this one since last night. Here’s “Pac-Man 256 Schf@#!” WARNING: the language is a tad saltier than we usually try to get here. If there are young ‘uns in the house, you might want to put your headphones on.

I can never get enough geek rock, myself.

The Retro Bin: SMES (Saturday Morning Entertainment System)

Kids love Saturday morning cartoons, and kids love video games, so wouldn’t it be great if someone made a Saturday morning cartoon based on a video game? Thankfully, someone did. Today the Retro Bin looks at SatAM video game-based cartoon shows. Shows such as The Super Mario Brothers Super Show! ..Or Captain N: The Game Master…. ..Neither of which I’ll be discussing here. These shows have already been covered quite tellingly by other online personalities, most notably Doug Walker (the Nostalgia Critic) and Chad Rocco (CR!), so there’s nothing I can say about these cartoons that hasn’t already been said. We also won’t be covering The Power Team or Pac-Man and the Ghostly Adventures since Twinsanity has already discussed those shows here and here. There was also a little thing called Club Mario….

(Yeah, this happened)

…But the less said about that, the better.

“What were they thinking?!?”

Now on to the shows we will be discussing. The very first American cartoon based on a video game was Pac-Man, which ran on ABC Saturday morning from 1982 to 1983.

OK, one thing I never got about this show: what was that guy Mezmaron’s deal? Who or what was he? Why was he the only humanoid in Pac-Land? Why did he want the Power Pellets anyway? And why did he need them take over (or whatever his motivation was)? The guy was a freaking GIANT compared to the Pac-Landers; he could’ve just stomped through the city Godzilla style to get what he wanted. Come to think of it, I could never truly get into this show because of how badly Hanna-Barbera messed up on the ghost characters… They made Clyde the boss, Inky the dufus and Blinky a coward. Have these people not played the game? Were they really that blind to Pac-Man lore? It was NEVER like that in the games. Anyone who’s played the games knows that BLINKY is the lead ghost, as he’s the fastest, Pinky tries to ambush Pac, Inky’s moves are random and Clyde is the slowest ghost, hence their names:

CHASER (Blinky), AMBUSHER (Pinky), FICKLE (Inky) and STUPID (Clyde).

There were never 5 ghosts and there was no purple ghost. Yes, Virginia, there was a Sue, but that was just the name of the orange ghost in Ms. Pac-Man. if HB wanted a female ghost, why didn’t they just make Pinky female like every other adaptation of Pac-Man did? And why were called the “Ghost Monsters” anyway? That’s redundant, like saying “Vampire Ghouls”.

Moving on, in response to Pac-Man on ABC, a year later CBS countered with Saturday Supercade, produced by Ruby-Spears, figuring if 1 video game cartoon was working for ABC, then surely a show with several video games would work for them. Surely. Saturday Supercade featured no less than 5 separate segments, so much so that 2 of them, Pitfall! and Q*Bert had to rotate in order to fit the 60-minute allotted time frame.

The first season roster went thusly: there was Donkey Kong, in which the titular gorilla had escaped from a zoo and was now roaming the countryside, relentlessly pursued by Mario and Pauline encountering highjinks along the way. (Clearly we the audience were supposed to be rooting for the gorilla, which is weird considering how in the original game Mario was the character you played as. This series seemed to be following the continuity of Donkey Kong Junior, which begins with Mario having captured DK. Given the video game icon Mario would go on to be, seeing him as the antagonist was kind of funny.) Running concurrently along that series was the aforementioned Donkey Kong Jr., in which Junior is also roaming the countryside looking for DK Sr., also encountering highjinks along the way.

So are the Days of Our Lives.

Then there was Frogger, which depicted the title character as an investigative reporter for the Swamp Gazette, and all of his assignments involved him crossing some street and getting hit by a car, leaving him squished flat with flies buzzing over his carcass.

“Ew.” “Seriously?” “So gross.”

Q*Bert featured the orange Noser as a teenager in a quasi-1950’s suburban setting, complete with malt shops, jukeboxes, his game enemies Coily, Ug, Wrong-Way and Viper as Aaron Von Zipper-esque greasers, a little brother named Q*Bit, a girlfriend named Q*Tee (get it?), a dimwit best buddy in a Fonzie jacket named Q*Ball and as an added bonus, one of the show’s background characters was a female Noser named Q*Val who despite the 50’s era setting, spoke stereotypical Valley Girl lingo (this was the 80’s after all)…and that was her entire character shtick! Q*Val proved so popular with fans that in the second season, she supplanted Q*Bit as the 4th main character, so were were treated to even more lines like:

“I am totally, like, cubing out to the max!”

“Wow. She sure mastered that one dimension.”

The final attraction was Pitfall!, based on the Activation game of the same name, which featured the game’s hero Pitfall Harry, his niece Rhonda, a cowardly panther mascot named Quickclaw and lots and lots of swinging on vines. Saturday Supercade‘s second season only had 4 segments, so no 2 needed to rotate.

For season 2, Pitfall!, Frogger and Donkey Kong Junior were each given the ol’ pink slip, so if there ever was a heartfelt reunion between DKs Senior and Junior, we never saw it. As for whatever became of Frogger and Pitfall Harry?

The new attractions were Kangaroo, again based on the game of the same name, starring the titular star (here named KO Katie), her joey, imaginatively named Joey, and their friends having mild adventures in a city zoo. The Monkey Biz Gang (Bingo, Bango, Bongo and Fred), enemies who kidnapped Joey in the game, were here given Bulk & Skull status: not actually evil, just selfish, scheming and stupid. The show deserves some credit for remembering Kangaroo; most of our contemporaries have forgotten that game ever existed. The other new segment was Space Ace, which basically followed the same plot as the game: a blond bohunk space ranger battles an evil blue skinned alien named Borf (excuse me!), whose main weapon of choice was the dreaded Infanto Ray, which turned its victims into babies. Ace gets hit by the ray prior to the first episode, but of course he’s too much of a manly man to be fully transformed, so instead of getting turned into an infant, he just occasionally switches back and forth between his normal form and that of a 19 pound weakling called ‘Dexter’, whom Ace’s partner, Officer Kimberly, tries to pass off as her little brother, so as not to alert their superior officer of Ace’s condition (though you’d have to be blind or terminally stupid to not guess that they were one and the same; Space Ace and Dexter were never seen together, they had the same hair color and outfits, sometimes dude would transform right in front of the guy and he never spotted it!). The most notable thing about the Space Ace cartoon was that Kimberly was voiced by Nancy Cartwright (aka the Woman who Would Be Bart Simpson) and how she went from looking like this…

PG-13!

To looking like this.

PTA-Safe.

USA Network has also tossed their hat in the video game cartoon ring. There was Street Fighter: TAS.

Hey, here’s an idea: let’s make a cartoon based on Street Fighter, but instead of making it like the game that everyone loves, let’s base it on that craptacular live-action movie, you know, the one where Belgian action star Jean-Claude Van Damme was hilariously miscast of all-American hero Guile, M. Bison was made into Magneto, Chun-Li became Lois Lane, Blanka was Charlie, Dhalsim was a scientist with hair, E. Honda was a hacker, Balrog tried typing on a computer while wearing boxing gloves, Ryu and Ken, the main characters of the game, were remade into the Two Stooges, Zangief worked for Shadaloo even though he never had any association with them in the game, Sakura appeared in a single episode and sounded like a 30-year-old and had a completely different back story, Akuma had a British accent, nothing in it resembled the game in any way and it sucked? Let’s go with that!

“Ew.” “Seriously?” “So dumb.”

USA also gave us Mortal Kombat: Defenders of the Realm.

Hey, another idea: let’s take Mortal Kombat, a game known for its’ graphic violence, murder and gore, a game which all but forced the ESRB ratings system into existence, and turn it into a watered-down kids’ cartoon without a drop of blood and no one ever dies? I love it! Give me 13 more!

Well, the show at least featured Clancy Brown as a snarky, sarcastic Raiden, so there was that.

Finally, take that Donkey Kong Country cartoon that aired on Fox Family…please.

“Ew.” “Seriously?” “So cheap.”

OK, this was only around 1999-2000, CGI was in its’ Stone Age, so I can overlook the creaky graphics, what I can’t excuse is how there were so many fun, and entertaining elements to the games this show was based on, and it utilized absolutely NONE of them. Where were the inventive levels? Where was Rambi, Squitter, Engaurde, Gnawty Beaver et al? What’s all this business about a Crystal Cocunut? What is Congo Bongo? The name of the place is Donkey Kong Island. Why is there a factory in the jungle? Who is this Bluster character? If they wanted a rival Kong for an adversary, why didn’t they use Manky Kong? Why’d they change so much? Did they think if the show resembled the game that no one would take it seriously? We’re talking about a game series about a clan of gorillas protecting their banana horde from sinister reptiles. What were they expecting? The Last Emperor?

Not all video game cartoons were perfect, but there was a certain charm to some of them. They weren’t the worst things video game related to hit TV.

Not by a looooooong shot.

The Pac is Back

Back in June, we gave you a brief preview of Disney Close-Eyed Grin (XD)’s Pac-Man and the Ghostly Adventures, a new Japanese/Canadian/American computer-animated television series in production by 41 Entertainment based on Namco Bandai Games’ Pac-Man video game franchise. At the time, the series hadn’t premiered yet, but now that it’s made its’ debut (the series proper premiered on June 15th) and several episodes have aired, I can now give Ghostly Adventures a full review.

Pac-Man and the Ghostly Adventures

The premise isn’t anything you haven’t heard before: Pac-Man saves his native soil of Pac-World (as opposed to the Pac-Land of the 1982 Hanna-Barbera animated series) from ghosts. But the way it’s presented is new and different. This isn’t the Pac-Man of your older sibling who’s stuck in the 1980’s (“Skinny ties are coming back, man! Just wait and see! And man, Alien was a cool movie!”) Visually, Ghostly Adventures is a real treat: the show, which is presented in stereoscopic 3D, is one of the best looking CGI shows I’ve seen on TV. It takes us inside a beautiful, futuristic, high-tech Pac-World full of spherical and ovular buildings and spherical and ovular Pac-People, chock full of sci-fi tech such as hover-boards and other way-out gadgets, very bright, colorful and fun. The show’s cast is also quite colorful, but literally and figuratively:

The Heroes:

Pac-Man_Spiral_Cylindria_&_Zachary
Pac-Man himself (or just “Pac”, to give his more familiar name; the “Man” part is just a title bestowed upon him after saving Pac-World for the first time) is here portrayed as a happy-go-lucky, likable, energetic, well-meaning, sincere and good-natured (if a tad naive) teenager with a voracious appetite. On this show his yellow color scheme isn’t just for show, it actually ties into the premise: on this show Pac-Denizens come in a wide ranges of colors, as opposed to most of the previous media, where most of the Pac-People were yellow by default; the yellow Pac-Worlders are legendary heroes and the sworn protectors of Pac-World, as they’re the only Pac-People capable of eating ghosts. As such, Pac-World’s greatest threat has systematically hunted down and eliminated nearly all of the Yellows down to near-extinction, leaving Pac as seemingly the only yellow Pac-Worlder left alive (though other yellow Pac-Worlders are sometimes seen in the background, or maybe they’re supposed to be gold?). Not only is Pac the only one capable of devouring ghosts and spitting out their eyeballs, but he also receives unique powers and abilities by eating the magical Power Berries from the Tree of Life (this shows equivalent to the Power Pellets and the Power Forest), enabling such wacky-but-useful transformations and abilities as growing to giant size, bouncing around like a Super Ball, a fire form, an ice form, a titanium form with a magnetic tongue for attracting ghosties, a chameleon form with a long-stretching tongue (no, he doesn’t hock Geico insurance!) and more.
“Oh, sure. A short, round dude who gets crazy powers by eating stuff. Never seen that before! Real [bleep]ing original!”
*****************************
Cylindria (or Cylli for short) is one of Pac’s best friends and partners in crime on this show. She’s a lavender Pac-Girl with streaked purple-black hair, red-framed glasses, fingerless gloves, striped socks and black Goth boots. Cylli is basically the Hermoine Granger of the show, but thankfully she’s not overbearing with it. (Is it wrong to find a lavender ball somewhat adorkably hot? I’m asking for a friend.)
Sprial is Pac’s other best friend. With his large ovoid body, tuft of curly blue hair atop his head and bright red coloring, he resembles a living radish. While he may look weird, he’s a true and loyal friend to “the Pacster”, as he calls him. Spiral’s always got Pac’s back and is full of “cool” best bud phrases which he’ll spout at the drop of a hat.
President Stratos Spheros is the green colored President of Pac-World and the one who typically sends the Pac team out on its’ mission. He’s usually flanked by his semi-competent guards, who are all blue in color and wear sunglasses (The Men in Blue, perhaps?)
Sir Cumference (get it?) is Pac-World’s resident nutty inventor, also green, BTW, who builds and designs the team’s ghost-busting gadgets. He also fought in Pac-World War 1.
Spheria Suprema is a brave and sassy orange colored Pac Lady with a Southern accent. She’s another former PWW1 freedom fighter and is currently Pac-World’s reigning Pac-Pong champ. Spheria also happens to be Pac’s aunt, who is raising him now that his parents have been killed. (Awwwww.)
The Villains:
Commander/Lord Betrayus is the show’s main antagonist. He’s the absolute dictator of the Netherworld, similar to the character of Spooky from Pac-Man World 2. Once he was a Pac-Worlder, a dissident who attempted to take over the planet with an army of traitors, monsters and ghosts, launching Pac World War 1. (One thing I like about this series is that it actually gives its’ villain a back story which actually ties into his having once been one of them, as opposed to the HB show which just plonked a human would-be Gargamel onto the show with no explanation of who he was, where he came from, what his motivations were and how he came to be there). He was also the one responsible for the near-extinction of the Yellow Pac-Worlders. Upon his defeat, Betrayus and his followers were all stripped of the corporeal forms and banished to the Netherworld as ghosts, but after the portal sealing them all away was accidentally breached (by Pac, as it happens) Betrayus now hatches scheme after scheme to defeat Pac-Man and take over once and for all. He typically employs monsters, specters and gadgets, all of which fail week after week Rita Repulsa style. When Betrayus rages out (which is often) he emits fire. Betrayus has an ego the size of a mountain and is more than just a little nuts; as such his minions aren’t so much loyal to him as they’re too afraid of the wack-a-doodle to act any other way towards him. (Incidentally, Betrayus, both in corporeal and ghostly form, is white. As yet we haven’t seen any other white Pac-Worlders; perhaps Betrayus is a mutant, or maybe he just spent zero time in the sun.) Lord B. is also President Spheros’ brother.
Buttler is Betrayus’ hapless purple-gray colored personal servant. When he had a body he was a corporal in PWW1, who was secretly leaking secrets to Betrayus. After being discovered, which led to the defeat of Betrayus’ army, Betrayus blames him and now forces Buttler to serve him for all eternity. It’s fitting that he has a head shaped like a pair of buttocks, since he’s the frequent butt of jokes and target of abuse.
Dr. Buttocks is the Netherworld’s resident mad scientist, who creates the inventions Betrayus employs in his attempts for revenge. He resembles Buttler, only blue-gray in color instead of Buttler’s  purple-gray and with a mad scientist-required German accent. There’s a reason for their resemblance: they’re twin brothers, though they don’t get along: the Doc considers Buttler to be a lowly servant (which he is) while Buttler considers Buttocks to be a long-winded egomaniac (which he is). Buttocks’ ego is just as big as Betrayus’ and the 2 clash almost immediately.
Somewhere between the good guys and the bad guys are The Ghost Gang, the 4 ghosts from the games. Whereas before they were clear-cut villains, here they work as double-agents, leaking secrets, plans and advice to the good guys in order to fulfill their own personal agenda: they hope to get their bodies back. The Ghosts are even less loyal to Betrayus than the other spooks, though they’re not actually evil, just mischievous pranksters.
Blinky, the red ghost, acts as leader of the Ghost Gang (as opposed to the HB show, where he was a quaking coward in a farmer’s hat). Blinky speaks in a slanted, street-wise tough-guy brouque and helps the good guys when it suits his own purposes, though he’s quick to abandon the crusade to keep his ectoplasmic fat out of the fire.
Pinky, the pink ghost (duh!) is the only female member of the gang. (The HB cartoon was one of the few media where Pinky was portrayed as a male.) She has the same sass level as her brothers, but with a feminine charm. Pinky’s other defining trait is that she has a HUGE crush on Pac, and her desire for him often leads her to stick her (lack of) neck out further for the heroes than the others. As a side-effect, Pinky harbors an almost Pavlovian disdain for Cylindria.
Inky, the blue ghost, is a tad scatter-brained and a little spastic, but nowhere near the googly-eyed, tongue-wagging imbecile that he was in the HB show. Inky shares Blinky’s tough-guy mode of speech and desire to keep his rear covered over helping the good guys. In fact, Inky and Blinky are so much alike that they occasionally butt heads.
Clyde, the orange ghost, is a jumbo-sized gentle giant sized spook who, true to his game character, typically takes up the rear. Despite his slowness and somewhat vacant sounding voice, he is actually the most insightful member of the gang and is the most helpful. Clyde is also a pacifist, preferring to sit back and muse rather than scare people and pull pranks; Clyde’s gentleness and caring demeanor often annoys Blinky and Inky, but luckily Clyde is so huge that he can knock their heads together, literally.
Now, on to the gripes. Are there gripes? Really, the only gripe I have with the show is very minor: the recurring character of Skeebo, a blue-colored jock jerk in Pac’s class who insults and torments Pac for fun and who falls into the trope of Jerk Character Who Lives to Antagonize the Hero Even Though He Has No Reason to Actually Hate Him. He’s such an unneeded element to the show, especially since he has no clear cut motivations; we have no idea why Skeebo gets such a boner from hating on Pac, he just does. But thankfully, his machinations end up with him looking like a fool every time, so he hardly qualifies as a threat.
My overall rating: B. Pac-Man and the Ghostly Adventures won’t change your life, but it’s a fun way to kill a half-hour. The show managed to make me feel sympathy for a little yellow ball who’s lost his parents in a genocidal spree and now has the weight of his entire world hoisted onto his nonexistent shoulders. The show deserves credit for that alone.

Pac Preview Party

Have you still not recovered from that case of Pac-Man Fever you contracted in 1980? Have you been wishing for someone to make a new Pac-Man cartoon show for the 21st century? Well, thankfully, someone did. Introducing Pac-Man and the Ghostly Adventures.

Pac-Man and the Ghostly Adventures (formerly known as Pac-Man: The Adventure Begins and Pac is Back — the show hasn’t even premiered yet and it’s already on its’ third title) is a computer-animated television series in production for Disney X-D, which was originally planned for Nickelodeon.
The series is slated to debut on June 17, 2013. The show is being produced by Marvel’s Avi Arad. Originally planned for 2012, the series features Pac-Man saving the world while attending high school. 26 episodes have been ordered. The series will be presented in stereoscopic 3D. There are 26 episodes planned, and an upcoming video game based on the series is set to be released on PS3, Xbox 360, Wii U, Nintendo 3DS, and PC.
I can’t review this show since it hasn’t debuted yet; however, I can give you the basic overview:
Thousands of years ago, Pac-World was a place of peace and harmony, until traitors tried to take over Pac-World. They were defeated and deprived of their physical bodies and exiled to the Netherworld. Now they have escaped in the form of mischievous ghosts and other horrible monsters who are determined to regain physical bodies and take over Pac-World. Now it is up to Pac-Man, a slow-witted teenage slacker with a voracious appetite, and his friends to restore peace to Pac-World. The show’s main villain is a new antagonist called Betrayus, who commands countless types of ghosts. The show also has Inky, Blinky, Pinky, and Clyde, who work as Double Agents. Pac is your average teenage PacWorlder, except for two things:
  •  He’s a little rounder than most of his fellow citizens.
  •  He and his family happen to be the only YELLOW PacWorlders on the planet.
Beyond that, you’d hardly be able to pick him out of a crowd. That being said, since he’s yellow, he’s fairly easy to spot.
Pac is an upbeat gung-ho teenager and his enthusiasm can occasionally get the best of him.  When he’s “on a roll”, which is often, he goes rolling around school and around town at a pretty good clip, and he’s been known to crash, bump, slam and bounce into things on a regular basis.
Pac is a conscientious kid and not like many of his peers who spend their days chasing the latest fads or coveting the newest high-tech gadgets. The fact is, he wants more than that out of life.
Pac wants to make the world a better place and have fun doing it.  He wants to know why things are the way they are and when things aren’t working right, he wants to figure out a way to fix them.
In order to combat the ghostly menaces, our hero Pac is given a new breed of power pellets. The power pellets not only give Pac-Man the capability to chomp ghosts with ease (otherwise, he gets full fast) but they also give him other powers such as flight, size growth and underwater breathing.
In 2009, while the series was still being called Pac is Back, a trailer for the new show was released at that yea’s E3 convention. Here it is for your viewing pleasure (apologies for the somewhat blurry images; this trailer is in 3D):

Of course, as with any new update or revival series based on an existing franchise, with this trailer comes the usual hissy-tantrums from naysayers who are calling Pac-Man and the Ghostly Adventures a disgrace and an abomination and blah blah blah, wit the rallying cry of that beyond-tired internet meme “They Ruined My Childhood!”. No, No, NO! Pac-Man can’t be a teenager! The ghosts can’t be his friends! A Pac-Man show can’t be in CGI! This is not the Pac-Man cartoon I grew up with! EPIC FAILS!!!!111″

Really.

It’s just a new Pac-Man cartoon. Relax a little.

It’s different, yeah, but different doesn’t always instantly mean worse, just different. I can’t say how I feel about Pac being made into a teenager for this show yet, since I haven’t seen the idea in execution yet. The producers could’ve made Pac-Man a married husband and father like in previous incarnations, but I guess they felt that kids would have an easier time relating to the character if he were like them, a kid. Nowadays kid-vid producers don’t want to make kid shows starring adults unless they’re something extraordinary like secret agents, superheroes, aliens or wizards. I just hope that Pac’s being a teen doesn’t mean that the writers will make his high school the show’s principle setting. Pac can be a teenager without all of the show’s action taking place in front of lockers. I’m tired of the high-schoolization of kids’ shows; high school is not the be-all, end-all of human existence. Kids only go to school because they have to; as a kid the last thing I wanted to see after a long drudgery at school when I came home was to watch a bunch of shows about kids going to school.

What boggles my mind is how people are now declaring the Hanna-Barbera Pac-Man cartoon show from 1982 to 1983 to be some sort of classic achievement in animation. Oh, yeah, that old Pac-Man cartoon was sooooooo much better, right? I can’t even watch or think back on that show without grimacing on how messed up the ghosts on that show were. There were never 5 ghosts in the game, and there was never a purple ghost. Clyde should not have been the leader of the Ghost Gang; in the games he was always the slowest ghost. Blinky was the fastest ghost, the first ghost out of the pen and the one who always followed the closest behind Pac-Man, logically Blinky should have been the leader. They shouldn’t have had both Clyde and Sue; Sue was just the name of the orange ghost in Ms. Pac-Man (the orange ghost’s name would be different in each game: in Ms. Pac-Man the orange ghost was named Sue and in Junior Pac-Man the orange ghost was named Tim.) Having 2 ghosts with non-rhyming names ruined the joke. If HB just wanted to have a female ghost, then they could’ve just made Pinky female like so many other forms of Pac-Man merch and memorabilia did. Have people forgotten how cheesy and one-note that 1982 cartoon was?? But that’s the thing about nostalgia: the bad and mediocre stuff gets forgotten, making the past seem better than it actually was.

Given how low the bar has been set for animated adaptations of Pac-Man, I’d say Pac-Man and the Ghostly Adventures has nowhere to go but up.

There are actually some aspects of Ghostly Adventures that intrigue me: I like the futuristic look of Pac-World, and some of the high-tech gadgets that the Pac Worlders go wild about I kind of want to see, but then I’m a gadget lover myself. I like the bright pretty colors of the various Pac Worlders, and speaking of colors, I’m also curious as to how the idea of Pac being the only yellow Pac Worlder around will play out; it seems like an interesting plot point, and I wonder if there will be an in-universe explanation for it. I can’t say that the story of this show is on par with that of say, Tales of Symphonia or Final Fantasy VII, but come on, this is Pac-Man. We’re talking about an 8-bit video game from 1980 about a yellow circle that runs around a maze eating dots while being pursued by 4 Technicolor ghosts. Just how deep and intricate is the story supposed to get?

I say at least wait until Pac-Man and the Ghostly Adventures premieres and we’ve seen a few episodes before we declare it a childhood killer and starting calling for it to be killed with fire.