Player Two Start!: A Salute to X-Men VS Street Fighter

Today on Player Two Start, we pay tribute to Capcom’s much admired crossover fighter, X-Men VS Street Fighter.

Let’s take a little trip down Memory Lane. The year was 1996. One afternoon our younger brother Chaz (also known as CJP from the Otaku Gamer Spot–there, I plugged your site, bro, don’t say we never did anything for ya!) came home from school and informed us that a friend of his had told him that there was a new arcade game out in which the X-Men took on the characters from Street Fighter II. Naturally, we assumed he was pulling our collective legs, but after he loosened the snow tire chains from our ankles, a few days later we all headed out to the news/magazine stand at our local mall, and sho’ ’nuff, there was an issue of Electronic Gaming Monthly (this was back when there still were monthly game magazines, in the days B.I.–Before Internet) confirming that X-Men VS Street Fighter did indeed exist. One day, we’ve gotta pay our bro the 5 bucks we owe him. It’ll happen one day…..
And cue the eye-popping intro:
For the uninformed, X-Men VS Street Fighter was originally released as a coin-operated arcade game in 1996. It is Capcom’s third fighting game to feature Marvel Comics characters (the previous 2 being X-Men: Children of the Atom and Marvel Super Heroes, which Jason already covered in the very first Videots) and the first game to match them against their own, with characters from Marvel’s X-Men franchise being matched against the cast from the Street Fighter series. It was the first game to blend a tag team style of combat with the Street Fighter gameplay, as well as incorporating elements from Capcom’s previous Marvel-themed fighting games. The teams’ respective rosters went thusly:
Street Fighter: Akuma, Cammy, Charlie, Chun-Li, Dhalsim, Ken Masters, M. Bison, Ryu, Zangief
X-Men: Cyclops, Gambit, Juggernaut, Magneto, Rogue, Sabretooth, Storm, Wolverine
(I was a little disappointed that the my 2 favorite X-Men at the time, Jean Grey and Beast, were left out, but they at least appeared in various spots in the game: Jean was seen and mentioned briefly in Chun-Li’s ending, and Beast could be spotted in one of the backgrounds, sitting next to Blanka by a campfire. EDIT: That visual was actually from Marvel Super Heroes VS Street Fighter, the sequel.)
The plot (this game had a plot?) was that Ryu, during his travels, crosses paths with Cyclops and the X-Men, who show interest in Ryu’s power. When Apocalypse appears, stronger than ever before, Ryu’s friends and the X-Men band together to combat Apocalypse, some for the purpose of saving the world, and some for their own evil agendas.
This game came hot off the heels of the Street Fighter Zero/Alpha series, so the SF characters were all in their Alpha forms, as evidenced by the big ‘Z’ which slammed across the screen whenever a Street Fighter scored the winning blow (clean up your minds!), as opposed to the big ‘X’ which would clunk on to the screen if the final victor was an X-Men character. Of course we all know that the Street Fighters wouldn’t stand a chance in a real battle against superpowered mutants, so to even the odds, all the SF characters’ attacks were buffed out, meaning Ryu was tossing fireballs the size and length of bullet trains. This game marks the first appearance of  the “Shadaloo” depiction of Cammy, who would reappear in the console versions of Street Fighter Alpha 2 Gold, as well as in Street Fighter Alpha 3. Speaking of costumes, like many people around my generation, my first ever real exposure to X-Men was the 90’s Fox Kids cartoon; I knew of the comics, but never really read them thoroughly, so at the time I didn’t realize that Sabretooth was wearing a costume; I thought all that fur and shaggy hide was actually his body!
Sabretooth

“Ya mean you thought I was walking’ around naked this whole time? Dude! I’m a bloodthirsty amoral sociopath, but even I got principles!”

 X-Men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of the usual best-two-out-of-three round format, the game’s matches consist of two-on-two battles between tag teams. The player controls one character at a time, while the other awaits off-screen. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the “Variable Attack”; the tag partner will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counterattack. The dormant character will able to recover a portion of their vitality, while the current character is fighting. If one character loses all of their vitality, then the tag partner will automatically come to play. A match is over when both members of a team are defeated or if the timer on the match clock reaches zero.
There are other ways to bring the character’s partner in; the “Variable Counter”, which replaces the Infinity Counter of Marvel Super Heroes, breaks the player’s guard to bring the teammate in with a counterattack at the cost of a level of super meter. Also, the “Variable Combination” is a two-character Hyper Combo (the super moves featured in the game) which costs two levels, and will switch the player’s current character as long as neither character gets hit during their Hyper Combos.
In 1998, the game got a home console port for the PS1, which was just called the PlayStation at the time since there weren’t any others, but the PS version received mixed to negative reaction from fans, due to several frames of animation being cut, making the characters’ movements a tad choppy, slowdowns during the special moves that made the game essentially unplayable and worst of all, NO TAG-TEAMING! For the reason why, I refer you to our resident Tech Guy, Mr. Edgar Eaglebeak:
tech_support_guy
“Well, you see, the original PlayStation, or PS1 for you laymen, was a disc-based console. As such, the console’s RAM, or Random Access Memory, was significantly lower than that of the arcade cabinet. Every frame of animation of each character: their punches, kicks, supers, win/loss animations, what have you, needed to be stored onto the consoles discs and hard drive, and consequently loaded onto the game’s engine. However, the PS1 only had enough memory to store all of the animations for 2 characters to be on the screen at the same time, but as a 2-on-2 tag-team based combat title, X-Men VS Street Fighter required for there to be full animations for 4 characters at a time. So Joe Gamer would have had to choose between waiting long loading times each and every time they switched characters or simply contending with no tag-teaming in the main battle mode. Sony chose the second option. Instead, the PS version used a traditional best-two-of-three round setup in a similar manner to Rival Schools: United By Fate, with the player’s chosen partner only emerging on screen briefly as a ‘striker’, if you will, for Super attacks. However, it was possible to have a tag-team match through two-player “Crossover Mode”, provided that each player used a clone of their opponent as their partner. For example, if the player was controlling Ryu and his opponent was Wolverine, then the player’s partner would have to be Wolverine and the opponent’s partner would have to be Ryu. Now if you’ll excuse me, I must finish downloading the unreleased script for Man of Steel 2 from the internet and then resume my training for World of Warcraft. I’m a Level 42 Paladin!”
 
The was also a Sega Saturn version of the game, which was able to incorporate tag-teaming, since it was a cartridge based console, but I didn’t own a Sega Saturn nor did I know anybody who did, so I never got to play that version.
Apocalypse was the final boss of the game and lacked a tag partner. (No surprises there; the dude was freakin’ HUGE! Why would he need a partner?) After defeating him, the character that defeated Apocalypse was forced to fight his or her teammate (the game would not accept new challengers at that time). Once the CPU-controlled teammate was defeated, the game would show the player-controlled character’s ending. Or you could just view them here:
Ah, the 90’s cheese. I could listen to that hammy Kraftwerk synthesizer all night!
(But Ryu really thought he could just walk back to Earth from the moon? OK.)
So, hats off to X-Men VS Street Fighter. This game started the aeon flux of Capcom crossover titles (affectionately referred to as the ‘Capcom VS’ series) such as Marvel Super Heroes VS Street Fighter, Marvel VS Capcoms 1-3, Capcom VS SNKs 1 and 2, SNK VS Capcoms 1 and 2, Tatsunoku VS Capcom and others, but X-Men VS Street Fighter will always hold a special place in my heart since it was the first, and since I was huge mutant freak at the time. I’m still a mutant freak, but not as big an X-Men fan as I was back in the day. For making many peoples’ fanboy and fangirl fatasies come true and allowing me to assemble my awesome killer tag-team of Rogue and Storm to lay waste to my opponents, we at Twinsanity salute you.
Hee Haw Cornfield Salute
SAAA-LUTE!!!

Player Two Start: A Salute to Marvel Super Heroes

Here at Twinsanity, we sometimes like to pay tribute to things that we like, but don’t be deceived by what your about to read here. I don’t review video games. I’m not the Angry Video Game anything. There are already plenty of game reviewers out there, many of which are much better at that sort of thing than I could ever be. So no, this is not a game review. I’m merely taking this time to pay tribute to one of the most fun, and most underrated video games of all time: A little one-on-one fighter from Capcom known as Marvel Super Heroes.


Marvel Super Heroes made it’s arcade debut in 1995 and was released for the Playstation and the Sega Saturn in 1997. I played the game in the arcade and was downright giddy when the Playstation version of the game came out. While most of the gaming world has fully embraced Capcom’s later fighting titles such as Marvel VS Capcom and especially Marvel VS Capcom 2, MSH kind of got left behind in the dust afterward. Despite this, MSH remains one of my all time favorite games to this day. If you doubt me, just check out the awesomeness of the game’s opening cinema:

Anyone who hasn’t played this game yet, find a copy and play it now! You won’t regret it. One piece of advice, though: When searching for MSH, do not under any circumstances, confuse it with this title:

Super Nintendo Marvel Super Heroes War of the Gems Front Cover

This is not Marvel Super Heroes. This is Marvel Super Heroes: War of the Gems, a game for the Super Nintendo which is actually a retread of an earlier SNES title, X-Men Mutant Apocalypse, only with a slightly altered story and some different characters. Don’t get me wrong, Mutant Apocalypse is actually pretty fun, but if you rent or buy this game under the belief that you’re getting the arcade classic, you’ll be in for a disappointment. That said, on to the real MSH:

Marvel Super Heroes features 10 selectable characters; 6 super heroes — Spider Man, Captain America, Hulk, Iron Man, Wolverine and Psylocke– and 4 villains — Magneto, Juggernaut, Blackheart and Shuma Gorrath (the latter 2 I’ve never heard of before playing this game. Sorry, comic book fans!) In the Street Fighter tradition, there are also 2 bosses– Dr. Doom is a mid boss and Thanos is the final boss. My only complaint about the lineup is why we got Cap and Iron Man but no Thor? And why only 1 female character? There are too many good woman characters in the Marvel universe for this game to only have 1. Each character has the requisite set of personalized special moves and super moves, here called “Infinity Moves”, which are all quite cool.

However, MSH’s standout feature is the inclusion of the Infinity Gems.

In the comics, the Infinity Gems grant their user near god-like abilities that allow you to rule the universe faster than you can say “God-like egomaniac!”, but in the game, they just enhance your fighter’s abilities in a unique way: The Space Gem causes your character temporary invulnerability. The Power Gem causes your attacks to deal out much more damage. The Soul Gem slowly replenishes your life bar. The Time Gem speeds up you character. The Reality Gem gives your character projectiles, and the Mind Gem fills up the Infinity Bar faster so you can bust out with a super move. Generally, an Infinity Gem is tossed into the fray after the 1st attack of the match. The Gem will land in the middle of ring, so your opponent has a chance to get it as well. Each gem grants it’s user special powers (as if the likes of Juggernaut and Magneto need to be more powerful!), and certain gems grant particular abilities to specific characters. The Reality Gem causes Blackheart to turn invisible. The Power Gem gives Captain America shadow moves. The Soul Gem causes Iron Man’s hits to strike with electric shock, etc. This was a very unique and innovative touch to the world of fighting games and so I’m truly surprised that this experiment was never repeated. Also, this is a minor nitpick, but I have to wonder why Capcom felt it necessary to change 2 of the Infinity Gem’s colors for the game. The Time Gem is orange in the comics, but it’s magenta in the game, while the Reality Gem is yellow in the comics, but it’s orange in the game! Ultimately, this change doesn’t make any real difference but still, it strikes me as curious why 2 of the gem’s colors were changed, while the colors of the other 4 were left unchanged.

Anyway, Marvel Super Heroes was a superb title with fun game play and a surprising amount of re-play value despite it’s lack of secrets and unlockable characters (Supposedly, there’s a Game Genie code that allows to you play as Anita from the Darkstalkers games, but it never worked for me. Whenever I tried it, it would always freeze up after the VS screen).

It remains one of the great mysteries of the gaming universe why this game never got a sequel (and no, I don’t count Marvel Super Heroes VS Street Fighter. The Capcom “VS” games were a separate series and are not connected to MSH, at least not to me. Also, I had some criticisms about MSH vs SF’s lineup. Did we really need to have Captain America and Cyclops? The way that they played, they were practically 1 entity!). It would have been great to have gotten a Marvel Super Heroes 2, especially if the lineup had changed some and we could have gotten Thor, The Thing, Human Torch, Silver Surfer, Storm, Scarlet Witch, Vision, Firestar, Ms. Marvel or even She Hulk as playable characters. Nonetheless, Marvel Super Heroes was a great fighting title for it’s time and it still holds up now, and for this, MSH, we at Twinsanity salute you.

SAL-UTE!