Talkin’ Nerdy: Super Powers or Stupid Powers?

As Goldstar noted earlier in Six Ridiculous Super Powers, there are some superheroes whose powers, personas and skill sets are just lame and can never be considered cool no matter how artists, writers and directors try to dress them up. I’m looking at you, Battling Bantam.

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“Box-Box-Buck-CAW!”

Fozzie2

“Have ya heard the one about the Battling Bantam? It turns out he’s a big CHICKEN! Waka-waka-waka!”

While I don’t dispute that, there are some super powers which appear goofy on the surface, but could actually be useful, even formidable, despite their silly lamp shading. Today’s Talkin’ Nerdy will address and pay tribute to those silly but potentially effective super heroes and their unique power sets.

First up, Marvel’s Rocket Racer.

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“I’m Gleaming the Cube…for JUSTICE!!”

For those who don’t know, the Rocket Racer was Robert Farrell, a scientific prodigy who initially turned to a life of crime as the Rocket Racer. He developed a super-powered skateboard which is propelled at great speed by small rockets and cybernetically controlled by a crude walkman-like device. He wore a weapon-equipped costume, including rocket-powered gloves which give him the ability to hit an opponent with a “rocket-powered-punch.” After several defeats at the hands of Spider-Man and several brushes with the law, including a short jail sentence, Robert was later convinced to reform.

OK, yeah, this guy will probably never be an A-Lister; the name ‘Rocket Racer’ is a tad on the cornball side, and tooling around on a skateboard isn’t the sort of thing you’d expect an adult to make a career out of…

Tony Hawk

“WHUUUUUUUUUUUUUUUUUUUUUUT??”

…But I don’t really think Rocket Racer’s abilities were all that lame. Think about it, the guy was a science prodigy and he could control and command his board remotely via a device of his own design. Tweak that a little and that could actually be pretty cool. It would be even better if RR’s ability were souped up a little, like another underrated (IMO) Marvel character, Taki Matsuya, aka Wiz Kid.

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“I just pimped out my ride!”

Wiz Kid was a mutant inventive genius whose power was technoforming: the ability to mentally rearrange objects made of glass, plastic and metal into powerful weapons, vehicles and devices, so while he was confined to wheelchair, Taki could transform his chair into cool stuff like a cyber-walker…

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…And a hovering land-speeder.

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Of course, that’s no substitute for the ability to walk, but it’s still a pretty darn cool power nonetheless.

Another such super power to consider is that of ‘Sweet Lou’ Dunbar, aka Gizmo Man of the infamous Super Globetrotters. As Gizmo Man, Sweet Lou’s super power was his enormous Afro, from which he could produce a vast array of gadgets for seemingly any occasion.

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“Just combin’ my ‘Fro, y’know, lookin’ for a rocket launcher.”

As with Rocket Racer, it’s all to easy to write this guy’s power off as ridiculous; after all, dude sports an Afro the size of a double-decker bus! But while the physical vessel of Gizmo’s ability is indeed out there, what he can actually do is impressive: the guy’s HAIR serves as a gateway to Hammerspace. He can produce nearly anything his team needs from it. When you think about, Gizmo Man’s super power is a lot like Honey Lemon’s from Big Hero 6.

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“Hola, amigos!”

Ah, no. In this case I’m referring to the comics’ version of Honey Lemon.

 

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BOM-CHICKA-WOW-WOW!

In the movie, Honey Lemon had a bag which contained colored balls of her own design, which, when fired, could explode into numerous effects, such as ice or foam, upon impact,

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Now that’s an impressive set of…no, no, too easy. Joke withdrawn, folks. Joke withdrawn.

However, the comics’ Honey Lemon’s purse was basically the comics equivalent to Felix the Cat’s Magic Bag of Tricks.

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“So does that make me a hero? As long as it doesn’t make me a sandwich! Aaah-ha-ha-ha-ha-ha-ha-ha-ha!”

Basically, she could produce anything she needed or wanted from said bag. When Honey needed a gun, she could pull one out of her purse. If she needed a motor scooter, reach in, pull out a motor scooter. If she needed several canteens of water for her teammates, there’d be as many canteens as she needed in there. You get the idea. So while I enjoyed the movie, I think Honey Lemon’s actual super power from the comics would have been better, and yes, I’ll say it: comics’ Honey Lemon was sexier.

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Which is not to say that movie Honey Lemon wasn’t appealing in her own way; I found her quite adorkable. She’s really tall, which was strangely appealing, and I can’t resist her with the bun.

I should also give Honorable Mention to Master Shake of the Aqua Teen Hunger Force.

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It often seemed like Shake was the only Aqua Teen who didn’t possess a super power, though some fans have speculated that he did: Shake was often seen brandishing weapons such as guns, chainsaws, crossbows and baseball bats which he would produce from who-knows-where, so some have conjectured that Shake’s power is producing weapons from Hammerspace and that he was the team’s weapons expert.

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“I invite all of my naysayers to cordially sit and spin!”

Finally, we come to a one-and-done character: Sydney Wanamaker, aka Captain Mystery who appeared in a single episode of Super Friends: The Legendary Super Powers Show entitled “The Mask of Mystery”.

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Captain Mystery will kick your butt…at PlayStation.

In the episode, Sydney was a short, stout and nerdy computer-loving pal to Ronald Raymond, one half of Firestorm. This computer geek had accidentally hacked into the Justice League Computer. Using information he learned from the Justice League computer, he created an anti-gravity belt, and numerous gadgets (which on occasion would work) and became a superhero calling himself Captain Mystery.

However, he wasn’t very good at being a superhero, as he was such a big bumbler that he constantly made things worse and screwed up allowing villains to escape. After an ordeal with Lex Luthor, the Super Friends finally convince Sidney to hang up his cape for good, vowing to stick to his mousepad.

Now sure, it’s all too easy to write Sydney off as a dweeby loser, indeed the episode portrayed him as pathetically and hilariously out of his league, but I thought he had potential: again, the guy was a genius and he invented his own tech, including an anti-gravity belt. No tech company we know has made a working anti-gravity belt yet. Is that really so lame? I don’t think so.

I don’t write fan fiction ( I do write, but I prefer to use my own characters rather than other peoples’ characters), but if I did, I’d write a fanfic portraying Sydney as a cool, competent superhero. In fact, Jason did come up with such a story idea: Sometime after the events of “The Mask of Mystery”, the Super Friends formed a Junior League division whose roster included Robin, Firestorm, Aquagirl (from the Batman Beyond episode “The Call”) and the Wonder Twins. One of the new members was Sydney. After his initial run-in with the Super Friends, Sydney fully embraced his studies in high tech and in the process, he developed some miracle piece of software and made a fortune. The next thing you know, ol’ Syd’s a millionaire, and with his new found money and resources, he beefed up his tech and developed a fully functioning technosuit and gave himself a new super hero handle: Cyberstrike. He also created a wrist worn multipurpose mini-computer called the Cybertix…

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..From which he could produce a set of colored semi-aware digital holographic shapes which could perform a variety of tasks at Sydney’s beckoned call.

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These abilities include: taking digital photos, casting holographic illusions, firing themselves as projectile weapons and of course, hacking into other computers and machines. Sydney could control the Cybertix via mental implants and the device produced a continuous flow of information which only someone of his intellect could keep up with. The Cybertrix could only be removed via a passcode which only Sydney knew, anyone else who tried to remove it would get an omni-directional energy blast to the face and a few thousand volts through their body.

So in a unique reversal, the Super Friends would end up begging Cyberstrike to join them.

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“‘Nerd’? I prefer Highly Advanced, Technologically Gifted Mega-Genius!”

Ad Nausea: General Mills Breakfast Cereal Makeover

If you’ve been watching kid-vid networks like Nickelodeon lately, you’ve undoubtedly noticed some new commercials for General Mills cereals such as Cocoa Puffs, Trix, Lucky Charms, Reese’s Puffs and Cookie Crisp. Apparently after nearly a century of these mascots acting out their own individual shticks in their own respective commercials, lately General Mills has opted to place their various mascot characters together (except for Lucky the Leprechaun, who still appears in his own spots) in a new series of ads promising to “make it Saturday morning everyday”. Cartoon Network should be receiving a royalty for these spots, since they owe more than a little inspiration from their shows’ respective titles and visual aesthetics. Peep out this spot, which call to mind CN’s Uncle Grandpa and The Amazing World of Gumball, right down to the use of the 04b30 font and the voice of Kevin Michael Richardson as a talking orange.

 

-OK, I just figured out that the big blob is supposed to be a Reese’s Puff; at first I thought he was distant cousin to Gloop and Gleep from The Herculoids.

There’s also these new Lucky Charms spots, which are more than a tad reminiscent of CN’s Adventure Time.

 

 

-Now of course, whenever a company or studio does something new with an existing set of characters or a franchise, especially when said characters are ones people 21 and older grew up with, there comes the usual rallying cries of “CHILDHOOD RUINED!!” and “They’ve destroyed my memories!!”. Now as an adult who grew up watching the General Mills commercials, I suppose I’m now supposed to be all butt-raged and insane with anger at this new campaign. Am I? Let me see….

 

 

Yeah, this isn’t a big deal for me. Yeah, the company is bandwagon jumping onto the Adventure Time/Gumball/Uncle Grandpa visual aesthetic like so many of CN’s shows are employing right now, but that’s apparently what’s selling with kids these days, and lest we forget, the goal of every commercial product is to SELL as much as possible. Few things are simultaneously sadder and more hilarious to me then reading comments from people crying about how some new cartoon or movie or TV show or something or other has raped their innocence or whatever. That ain’t the case, for 2 reasons: First, your childhood memories haven’t been ruined by these new spots, because that’s not how memories work. You can still remember the old spots and they’re archived in many places, these newer ads haven’t wiped the older commercials from existence. Second, and this is the big one, these spots are aimed at KIDS, not at you. This is no different than Cartoon Network hiring different voice actresses to play the Powerpuff Girls in their upcoming reboot…

PPG Reboot

 

…Or Disney giving the Seven Dwarfs new designs for The 7D.

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In the case of each, while I’m not 100% certain why these changes were made (though I have my theories), the fact that they were made isn’t sending my world crashing down around me. The children whom these spots are aimed at aren’t whining about the changes, since they barely remember the older spots; it’s doubtful they’ve even seen them all unless they regularly visit them on YouTube or Retro Junk. Nostalgia doesn’t work on a generation that doesn’t know of its’ existence. Keep in mind that General Mills has been doing many of these shticks for years now, in some cases, decades; they probably just figured it was time to try something different. they might have just felt like they’ve done all they can do with the “Silly Rabbit, Trix are for kids!” or “Catch Lucky!” premises.

And I know that we’ve made a couple of these points before in other entries, to that I’ll say this: I’ll make you a deal…

Larry Wilmore

We’ll stop commenting on this crap when you stop saying it.

 

Toons & Tunes: The Super 6 Intro

Today’s Toons & Tunes is the intro to The Super 6, an animated cartoon series which was produced by DePatie-Freleng Enterprises in 1966, and shown on NBC from 1966 to 1969. The series was DePatie-Freleng’s first vehicle for Saturday morning. For those who don’t know, The Super 6 was a superhero spoof which featured half a dozen diverse characters (Elevator Man, Granite Man, Magneto Man, Super Scuba, Captain Zammo and the less-than-spectacular guitar-riding rookie superhero Super Bwoing, who was typically only called into action when absolutely no one else was available) under the supervision of a cranky dispatcher. The show’s title was somewhat deceiving, as the heroes never actually fought crime as a team; each episode consisted of three 5-6 minute segments, with the introductory segment featuring Super Bwoing and the last featuring one of the other five heroes. The middle segment featured the totally unrelated The Brothers Matzoriley.

The show’s surf-rock style theme was provided by Gary Lewis & the Playboys.

Trivia Time: Captain Zammo, the character who appeared in the smallest number of segments of any of the other members of the Six, had his name changed after his first appearance from his original moniker “Whammo” to “Zammo”. According to Friz Freleng in a [1982] interview, the name change occurred when Wham-O, creators of such wonders as the Super Ball, filed a legal grievance against DePatie-Freleng over trademark infringement. Reportedly, the first commercial to air after the first televised “Captain Whammo” segment was ironically for the Super Ball.

https://www.youtube.com/watch?v=pele5vptVgc

 

The Retro Bin: Laff-A-Lympics (1977-1978)

As you may have noticed by now, Twinsanity generally doesn’t probe too deeply into the careers of Hanna-Barbera’s premier roster of characters like Yogi Bear, Huckleberry Hound, Snagglepuss and the many, many Scooby-Doo clones. This is for 2 reasons: one, they tend to be a tad on the interchangeable side, and two, the H-B studio has provided us with opportunities to discuss several of them at once.

One such example is the subject of today’s Retro Bin, Laff-A-Lympics.

 Laff-A-Lympics was the co-headlining segment, with Scooby-Doo, of the package Saturday morning cartoon series Scooby’s All-Star Laff-A-Lympics, beginning in 1977. The show was a spoof of the Olympics (duh!) and the ABC television series Battle of the Network Stars, which debuted one year earlier. It featured 45 Hanna-Barbera characters organized into the teams (the Scooby Doobies, the Yogi Yahooeys, and the Really Rottens) which would compete each week for gold, silver, and bronze medals. One season of 16 episodes was produced in 1977–78, and eight new episodes combined with reruns for the 1978–79 season as Scooby’s All-Stars. Yes, both incarnations of the show were named after Scooby-Doo; he was pretty much the Kingpin of Saturday morning back in the 70’s.

“Riss my ring, ritches!”

The episodes themselves basically reiterated the same formula: the 3 teams would lock horns in various sporting events, typically taking place in some exotic location. The various team members would employ their special talents, quirks and shticks to win; sometimes they’d work, sometimes they wouldn’t. The ‘bad guy’ team, the Really Rottens, would habitually cheat and suffer the consquences, and at the end, 1 team would emerge victorious with a gold medal, a 2nd would earn the silver and the loser (usually the Rottens) would get stuck with the bronze. Yada yada yada. What made this show special was its’ novelty: it featured no less than 45 H-B stars occupying a single program. That means nothing to anyone born past Generation X, but for a kid in the 70’s, especially one who was a hardcore Hanna-Barbera fan, LAL was the equivalent of giving a kid the keys to a candy store and saying they can go nucking futs, or a horndog let loose in the Playboy Mansion with a License to Grope badge. Here’s the intro:

 

Now, on to the show’s major selling point: the teams and the stars themselves. The “good guy” teams, consisting of the Scooby Doobies and the Yogi Yahooeys, were good friends and their respective team members gladly helped each other whenever they got into a jam. The Really Rottens, however, always cheated and pulled dirty tricks which would ultimately cause them to be the last-place losers in most episodes. Much like Dick Dastardly and Muttley on Wacky Races, typically the Really Rottens would be just on the verge of winning, before they would make a fatal error at the very end that allowed one of the other two teams to end up at the top. Occasionally, though, the Rottens’ cheating technique wouldn’t actually be against the rules, which resulted in them (unlike Dastardly and Muttley) actually winning in a few episodes; there was even one episode where they won through sheer chance. The final event on the show’s final episode, which took place on the moon (!), ended in a 3-way tie.

Each team adhered to a particular ‘theme’ or genre/era of H-B cartoons.

THE YOGI YAHOOEYS

This team was comprised of Hanna-Barbera’s 1950’s through 1960’s television shorts characters. It was the only team made up entirely of anthropomorphic animals. Grape Ape was the only post-1962 character in the line-up. With this team, the challenge wasn’t finding members for it, but narrowing the choices down to just a few!

TEAM ROSTER:

  • Yogi Bear (captain)
  • Boo-Boo Bear
  • Cindy Bear
  • Huckleberry Hound
  • Mr. Jinks
  • Pixie
  • Dixie
  • Wally Gator
  • Quick Draw McGraw (no Baba Looey)
  • Hokey Wolf (no Ding-a-Ling)
  • Snooper
  • Blabber
  • Augie Doggy
  • Doggy Daddy
  • Yakky Doodle
  • Grape Ape

“Oh sure, name your frelling team after one of us but don’t even ask us to be on it! No royalty check, nothin’! We couldn’t even get jobs as water boys! Yeah, that’s fair!”

“You folks are probably wondering why your old pal Beegle Beagle didn’t make it to the Yahooeys team. Well, it turns out I was blacklisted by the Laff-A-Lympics Ethics committee. Geez, you offhandedly mention that you know a guy who can hook your team up with some Happy Win-Time Go-Go Juice injections, and suddenly you’re banned for life!”

“So let me get this straight: the Scooby Doobies had a magic user. The Really Rottens had a magic user. I’m a 60’s era H-B character who’s a magic user, and I don’t get so much as a phone call? What the what?!”

THE SCOOBY DOOBIES

Much like how the Yogis team represented 50’s-60’s era H-B, the Scooby Doobies team had a heavy 1970’s vibe to them. (They were the ‘modern era’ team at the time.) This team drew mainly from the 1970s Hanna-Barbera cartoons, particularly the “mystery-solving/crime busting” series derived from Scooby-Doo, whose titular character served as team captain.

TEAM ROSTER:

  • Scooby-Doo (captain)
  • Norville “Shaggy” Rogers
  • Scooby-Dum (Why? I don’t know)
  • Dynomutt
  • Blue Falcon
  • Captain Caveman
  • Brenda Chance
  • Taffy Dare
  • Dee Dee Skies
  • Babu (from Jeannie)
  • Hong Kong Phooey
  • Speed Buggy
  • Tinker

*Rumor has it that Mark and Debbie from Speed Buggy had fled to get busy in a love nest in Tijuana at the time.

BTW, take a gander at the original lineup for the Scoobies.

Yes, that’s right: the early production art for the series showed Jeannie from the Jeannie series and Melody, Alexander, Alexandra, and Sebastian the Cat from the Josie and the Pussycats series as members of the Scooby Doobies team, but legal problems with Columbia Pictures Television, Screen Gems’ successor, prevented it. Babu from Jeannie made the final cut, as he was an original creation of Hanna-Barbera, but Columbia controlled all rights to Jeannie’s image. As a result, Babu appeared alone as a member of the Scooby Doobies. Likewise, Archie Comics held rights to the Josie characters. In the actual series, Jeannie was replaced by Hong Kong Phooey and the Josie characters were replaced by Captain Caveman and the Teen Angels.

“When we lawyers sink our teeth into something, there’s no letting go!”

“Shafted again, naturally…”

THE REALLY ROTTENS (Boo! Hiss!)

No prizes for guessing, This team is composed of villainous characters. With the exception of Mumbly and the Dalton Brothers, all of the members are original characters, many of whom are based on various characters that appeared in cartoons and comics prior to Laff-A-Lympics. Originally, Muttley and Dick Dastardly were planned as the leaders of the Really Rottens; however, they could not appear on the show due to those characters being co-owned by Heatter-Quigley Productions. In their place, Hanna-Barbera used the existing character Mumbly and created the new character Dread Baron.

“What did I just tell you??”

Prior to Laff-A-Lympics, Mumbly was a heroic detective rather than a villain on his original show. (Turns out he was another cop gone corrupt, just like in Serpico.) Following the character’s revision as the villainous team leader, he remained a villain in Yogi Bear and the Magical Flight of the Spruce Goose, which was also Dread Baron’s only other role. The Dalton Brothers appeared in 1950s and 1960s shorts (including the 1958 short Sheriff Huckleberry Hound, which featured appearances by Dinky, Dirty, and Dastardly Dalton, as well as their other brothers Dangerous, Detestable, Desperate, and Despicable). However, they were given new character designs for the Laff-A-Lympics series. After Laff-A-Lympics, Dinky reappears in The Good, the Bad, and Huckleberry Hound with brothers Stinky (who bears a resemblance to Dastardly Dalton from Laff-A-Lympics), Finky, and Pinky. Mountain-sized Dinky (get it?) was the only mainstay of the Dalton clan.

TEAM ROSTER:

  • Mumbly (captain)
  • Dread Baron (co-captain)
  • The Dalton Brothers (Dinky, Dirty and Dastardly)
  • The Creeply Family (Mr., Mrs. and Junior; loosely based on the Gruesomes from the Flintstones and the J. Mad Scientists from the H-B shorts)
  • Orful Octopus (aka Octo, the Creeplys’ pet)
  • The Great Fondue (villainous magician who seemed to be incapable of performing magic with any sort of accuracy; Similar to Abner K. Dabra from the 1963 book, Yogi Bear and the Cranky Magician)
  • Magic Rabbit (Fondue’s pet, dialogue limited to “Brack!” Bears a resemblance to the White Rabbit from Alice in Wonderland (or What’s a Nice Kid Like You Doing in a Place Like This?)
  • Daisy Mayhem (or as Goldstar likes to refer to her “Boner Launcher”; mean-spirited hillbilly gal with split ends, Daisy Dukes and bare feet, who bears a resemblance to the Li’l Abner character Moonbeam McSwine)
  • Sooey Pig (Daisy’s pet pig. You can tell he’s rotten because he wears sneakers and an eye patch!)

“What? You recruited a bunch of newbies and doppelgangers instead of me? You could’ve just hired me and all the bad guys from ‘Yogi’s Gang’. There’s your Rottens team right there!”

“I didn’t get a call either? What’s the deal? Just yesterday I was in the park feeding the pigeons…to some alley cats! I’m totally rotten up here!”

Trivia Time:

  • In one season 2 episode, Mumbly is referred to throughout as Muttley.
  • Hong Kong Phooey was originally set to be an official (i.e., referee), but he was added to the Scooby Doobies team roster at the least minute to replace Jeannie (see above).
  • Dick Dastardly and Muttley appear in issue #13 of the Laff-A-Lympics comic book series, “No Laff-A-Lympics Today!”. In the book, Dread is revealed to be Dick Dastardly’s twin brother.
  • In the Latin American dub of Laff-A-Lympics, Dread Baron and Mumbly are called Dick Dastardly and Muttley.

Each episode was presented in a format similar to an Olympic television broadcast, with announcing/voice-over duties handled by an unnamed/unseen Announcer character (see also Wacky Races, Yogi’s Space Race and Fender Bender 500). Hosting duties and commentary were provided by Snagglepuss and Mildew Wolf from the It’s the Wolf! segments of Cattanooga Cats (though unlike It’s the Wolf!, Mildew was not voiced by Paul Lynde; he was here voiced by John Stephenson). Apparently, Lynde had a reputation of being difficult to work with, so HB opted to go with a sound-alike rather than contend with the real deal.

I guess H-B considered Mr. Lynde to be kind of a silly savage.

Also, since the show was airing on ABC, Snagglepuss and Mildew wore the then-traditional yellow jackets of ABC Sports announcers.

Laff-A-Lympics ran for 16 episodes in it’s first season (1977-78) and an additional 8 episodes for its’ second season (1978-79). The series kind of fizzled after that; probably because it was the same basic formula repeated again and again, and also, let’s face it: the show lacked the ‘jiggle factor’ that permeated throughout the series that inspired it, Battle of the Network Stars. Let’s address the elephant in the room…

 These guys don’t have much to offer in the wet T-shirt department.