Talkin’ Nerdy: Six Ridiculous Super Powers

One of the main things that defines a super hero are his/her super powers. Of course, at the top of the super hero food chain you have the likes of Superman, who basically set the standards which other Capes are based on. Supes is basically a Swiss Army Knife of super powers. He has super strength, super speed, heat vision, invulnerability, ice breath. Pretty much all the hits.

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“Don’t mess with the ‘S’!”

…And then there are some super heroes whose powers, shall we say, come up a little short?  I know that every super hero can’t be Superman, Wolverine, Batman or Silver Surfer, but there are some super heroes who clearly showed up late to the party and were forced to get the leftover powers. Today, I’m going to look at some of my picks for Most Ridiculous Super Powers. Before we start, let me say that I’m not limiting my choices to only one studio, and also, these choices aren’t in any particular order, so I won’t be numbering them. That said…

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“Here we go!”

Let’s start with this guy, Evan Daniels, aka, Spyke from X-Men: Evolution (I agree with what Eric Rodriguez, aka, The Blockbuster Buster said: XME was an OK show, if you can get pass all of the high school BS). His mutant power is the ability to produce bony spikes from his body and then toss said spikes as projectiles.

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You’ll want this kid around if you ever get a piece of food stuck in your teeth.

I didn’t have a problem with the character. I didn’t mind that he was changed from being a Morolck (like he was in the comics) to being Storm’s nephew (I don’t know how an orphan from Cairo somehow got an American born sister, but whatever). I didn’t even mind his blond flattop hair style, even if it made him look like Sisqo, but let’s be real here; Spyke’s mutant power is stupid. I used to think that Shadowcat’s power was bad, but a colleague showed me that her phasing power was indeed useful, and I saw the light. I’ll even give Legion of Super Heroes’ Bouncing Boy a pass, but Spyke’s power? No, just no.  Even Malcolm Ray’s super power of turning everything into a video game sprite in the Nostalgia Critic’s Fan4stic review was better than Spyke’s power and that was intentionally silly. Of all the mutant powers the shows’ producers could have given him, why did the shows’ only African American teen mutant have to be saddled with the stupidest power on the whole bleeping show!? And have him be forced to spout out lines like this:

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“Dude! I almost toothpicked ya!”

Listen, XME writers. I know that you really wanted that line to be cool, and it probably sounded cool in your collective heads, but it was lame. And then to add insult to injury, in XME’s third season, Spyke’s power mutated even further by extending to most of his body, forcing him to live underground along with the Morlocks.

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Great. Now he looks like an armadillo, and it’s still stupid!

Spyke’s power is just dumb. The firing spikes is lame. It’s always been lame, and it’s always going to be be lame. Sorry, XME writers, but it just isn’t possible to make Spyke’s mutant power cool. It’s like trying to make Plaid Lad cool; it can’t be done.

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“I WILL make your sport jacket tacky!”

Interestingly, Spyke’s role within the main cast was originally going to be occupied by Bobby Drake, aka, Iceman, but he was replaced by Spyke at the last minute because XME’s producers didn’t want all of the main X-Teens on the show to be white. (Technically, Nightcrawler was blue, but you get my meaning.) That’s a reasonable request, but if the producers wanted an African-American on the team and they didn’t want to make Storm into a teenager, why didn’t they just make Bobby black? There’s no part in Iceman’s backstory and mythos that states that he has to be a Caucasian. No, Bobby wasn’t black in the original  comics, but neither was Nick Fury. If Nick Fury can go from being Caucasian to African American without anybody going nuts, I’m sure that fans would be OK with an African American Iceman. And the kids the show was aimed at have never read the original comics, so they wouldn’t have cared.

Next we come to this guy. Another X-Men character known as Forearm. See if you can guess what his super power is.

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Let’s give him a hand!

Forearm is called that because (wait for it!) he has FOUR ARMS! Woo! Unless you’re Goro from Mortal Kombat, just having extra appendages isn’t a cool power. For one thing, it’s impossible to do jumping jacks.

Speaking of arms, we now come to Arm Fall Off Boy from DC’s Legion of Super Heroes.

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This guy’s power is that he can detach his arms and toss them as projectiles. One thing that I’ve always wondered is after he takes off one of his arms, how does he remove the other one? And how does he get his detached arms back on?

Next, we come to another Legion of Super Heroes member: Matter Eater Lad, who has the power to eat through any and every substance.

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“Watch out, evil doers! I skipped lunch and I’m hungry for justice!”

Guys, there’s just no way to make eating seem like a cool power. Let’s face it. Unless you’re Pac Man, it just doesn’t cut it.

Finally,  we come to a somewhat obscure choice; Ethan from Disney’s 2005 movie Sky High (played by DJ Daniels).

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Now I realize that all of the sidekicks in Sky High were intentionally given lame super powers, hence their underdog status, but Ethan’s super power somehow managed to be even more of a joke than those of the other sidekicks. His one power was being able to transform into a puddle of goo. Aside from having the bad guy slip on you and break his back, this power is completely useless. a little advice: if your looking for inspiration for a cool, unique super power, you might not want to draw inspiration from the Action League Now! character Meltman…

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…with the power to….MELT!!!

Player Two Start!: A Salute to Sunset Riders

On this installment of Player Two Start, I’ll be paying tribute to a much liked but mostly forgotten title; Konami’s Sunset Riders.

Sunset Riders

Sunset Riders is a side-scrolling run-and-gun style shoot-’em-up released by Konami as a coin-operated video game in 1991. The game is set during the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals. The coin-op version was released in two variants: a 2-player version and a 4-player version. Home versions of Sunset Riders were released for the Sega Mega Drive (Genesis) in 1992 and for the Super Nintendo Entertainment System in 1993.

My first exposure to this game was when I saw it my local bowling alley. I watched 2 people go through the game. One reason why this game interested me was that there weren’t many games video games focusing on American Wild West Cowboys.

“Yippee-Yi-Yo-Cow-Yea! And other bad cattle puns!”

Yeah, I know these guys had a video game too, but Sunset Riders came first and I’ve never actually played the Moo Mesa game.

The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy, Bob, and Cormano who are out to claim rewards given for eliminating the most wanted outlaws in the West. At the beginning of each stage the player is shown a wanted poster, showing the criminal, the reward for stopping them, and the line “Wanted dead or alive”.

Sunset Riders Select Screen

The criminals had names like Simon Greedwell, Hawkeye Hank Hatfield, El Greco and Paco Loco. One thing that I especially liked about this game was the soundtrack. Enjoy these Western jams:

All right! Pass me a beer (root, that is)!

Two years after the arcade game came out, I bought the home version for the Super NES. We rented the Sega Genesis version once…only once. Neither the SNES nor the Genesis version of Sunset Riders were 100% translations of the arcade game, but the SNES version was the better of the 2. Out of the four main characters from the arcade game, only Billy and Cormano are featured. The two characters in the Genesis version were given surnames that they originally didn’t have in the arcade version (Billy Cool and Cormano Wild). The controls are identical to the arcade version aside from the addition of two shooting buttons instead of just one: one button allows the player to walk and shoot at the same time, while the other shoot button keeps the character still when pressed down, allowing the player to change their aim only. Only four of the eight bosses from the arcade version are featured, and each of the four chapters are divided into two stages. Each boss dialogue is worded in a text bubble instead of voiced. The power-up icons have also been replaced as well. Unlike the other versions, the player can cause a dynamite stick to explode by shooting it. To access the bonus stages, the player must collect a Star-shaped item located in either stage of each chapter. The bonus stages also differ from the ones in the arcade version: the player chases after a moving wagon on a horseback, while the woman in the wagon tosses bonus coins and extra lives at the player’s path. The best thing about the Genesis version was that it had a code where you could give yourself 99 continues.

The SNES version was better (here, all 4 of the main characters were included and playable), but it wasn’t a perfect translation either. a few changes were made for the home version:

  • The barfly that kisses the player character in Stage 1 as well as the saloon dancers from Stage 4 are dressed more conservatively compared to the arcade version.
  • Hunter dogs, which were present in first segment of the final chapter in the Genesis version, were removed.
  • The characters’ dialogue is printed as on screen captions as the characters speak their lines.
  • the Native American enemy characters from Stage 6 were removed and replaced with regular outlaws, leaving only Chief Scalpem (who is renamed Chief Wigwam and re-voiced in the SNES game) as the stage boss.
  • The dynamite tossing female bandits were replaced with male bandits in the SNES port as well.
  • In Stage 1 in the arcade version, when the bounty hunters come out of the saloon, they’re shown taking a swig, but in the SNES version, they just pose. Come on, guys! It’s a saloon! We all know what went on in saloons. Guys weren’t playing marbles in there!
  • While most voice clips are carried over from the arcade, some voice lines are either re-worded or replaced with other less offensive lines for censorship purposes. For example, one of the later end level bosses, El Greco, in the arcade version says to the protagonists “Die, Gringo!” just before the gun fight starts, and then “Adios, amigo!” after he’s defeated. However, in the SNES version, El Greco just says “Adios, amigo!” twice. Another example, in the Smith Brothers saloon in the arcade, one Smith Brother says “We’re gonna blow you away!” and then the other one says “Yeah! Yeah!”, but in the SNES version, only the first brother speaks. Also, after the Brothers are defeated, the first one of them to die says “Holy smoke!”, while the second one before dying says “That was a bang!”, but in the SNES version, the “Holy smoke!” line is taken out. Goodness knows that we can’t show a character using the word “Holy” in a game about bounty hunters and outlaws shooting each other to death.
The PC Police strikes again!

The PC Police strikes again!

One of the great mysteries of the universe is: why did this game never get a sequel, update or a follow-up game? Aero the Acrobat got a sequel. Joe & Mac got a sequel. Chuck Rock got a sequel. Gex got a sequel. Bug got a sequel. Toe Jam & Earl got a sequel. Bubsy got 3 sequels!  If Bubsy and Toe Jam and Earl can get new titles, then why on Earth has no one ever attempted to revive Sunset Riders? Just about everything comes back nostalgically, so perhaps one day someone will decide that it’s time to bring Sunset Riders into the 21st century. Just about everything else from the 1990s is getting revived.

Well, maybe not these guys.

Well, maybe not these guys.

…but until then, let’s offer a salute to Sunset Riders. Maybe I’ll play this game again…if I can ever recover my old NES from whatever forgotten limbo it’s currently floating around in.

SAAAA-LUTE!!!

Toons & Tunes: Lights, Camera, Mongoose!

Today’s Toons and Tunes comes from an episode of Discovery Family (Formerly The Hub)’s Littlest Pet Shop titled “Lights, Camera, Mongoose!”. In the episode, Sunil trades places with a famous movie star mongoose named Shahrukh. The other pets cater to Shahrukh’s every whim, but soon grow tired of his demands. The following is Shahrukh’s musical number from the episode:

Any show that gives us a bunch of cute pets performing a Bollywood style musical number is OK in my book!

Cartoon Country: Slappy Squirrel – Who’s On Stage?

Today’s Cartoon Country is an excerpt from Warner Brothers’ Animaniacs!. Specifically, the Slappy Squirrel short titled “Woodstock Slappy”. In the short, the year is 1969 (a good year for me – it’s the year I was born!) and Slappy aims to get her nephew Skippy (who in this short is full on into hippie culture) out of the city and “away from all those bad influences”, like peace and love, “That stuff’ll warp your mind!” However, Slappy has the perfect timing to plan their getaway on the exact same date of Woodstock, the 3 day music festival of peace and love. The interactions that Slappy has with some of the famous musical performers of the time are hilarious, but one of THE highlights of this short is the following interaction between Slappy and Skippy:

This is what I loved about Animaniacs; you never knew what to expect. As if the premise of Slappy trying to crash Woodstock wasn’t funny enough, we also get an out of nowhere parody of Abbot & Costello’s famous “Who’s On First?” routine. You know what I call that? Genius!

2 Funny: Water, Water Every Hare

Given that Halloween is now 2 days away, we figured that we should do something spooky themed to mark the occasion, so I decided to showcase one the funniest spooky themed Looney Tunes shorts. It’s got Bugs Bunny going up against an evil scientist and his hulking pet monster. You’ve seen it. You know it. You love it. Here’s Chuck Jones’ Water, Water Every Hare. Enjoy.

https://www.dailymotion.com/video/x2ppsch_bugs-bunny-water-water-every-hare-full-cartoon-1952_shortfilms