Player Two Start!: Favorite Street Fighter 5 Stages

Today Player Two Start looks at Street Fighter 5.


Five for Fighting

More accurately, we’ll be looking at some of the background arenas from the game. From Street Fighter‘s inception, the artwork and animations for the game have gotten progressively more intricate, detailed and beautiful, and SF5 is no exception. I like to just watch the game being played so I can scope out the stages and cool stuff going on in the background (yeah, I’m that person). Today I’ll be spotlighting my favorite arenas from SF5. As is often the case with posts like this, these are just my personal favorite arenas; you may have your own choices…


“And that’s…OK.”

And again, these aren’t in any particular order, so they won’t be numbered. That said, let’s press start.



Located inside Shadaloo Headquarters, this stage is is an enormous dome-shaped room with various high-tech computers on both ends. In the background, a massive set of Mount Rushmore-style statues can be seen, depicting the Four Kings of Shadaloo.


You wish.

These statues depict Balrog, M. Bison, Vega, and F.A.N.G (or Sagat depending on the mode), the Four Kings of Shadaloo; Bison is holding the world, positioned near the center of the area, in his hand. Closer to the foreground, there is an ongoing battle between Shadaloo forces and a group of Special Forces agents, with a ninja and spacesuit-clad Shadaloo agents chasing each other.


In F.A.N.G’s story mode fight with M. Bison, his statue is replaced with one of Sagat, since it takes place at a time when Sagat had not yet been replaced within Shadaloo.




When a character is knocked out in the right corner of the stage, the person will fall and hit the face on the hand of a M. Bison statue, which unleashes Psycho Power on the victim. When knocked on the left corner, the character hits a screen that displays data about the one that touched it. And let’s not overlook that massive drop waiting for someone to fall though it.


“Watch that first step, it’s a Lulu! Ha-ha-ha-hah-AAA-HAHAHAHAHAHAHAHAHAHAHAHAHAH!! -Sorry, I just thought of something funny.”



Let it ride!

This stage, set in front of a casino owned by Shadaloo, is an awesome re-imagining of the Las Vegas stage from the Street Fighter II games. However, the changes made to the stage is the neon sign in the background that used to say “Golden Nugget: Nin-Nin Ball” was changed to “Golden Bullion: Shadaloo Ball”. Some of the other neon signs from the original version are absent.  Don Sauvage and Max can be seen in the background. I like how they kept the young ladies with the top hats.


“Say, can ya lend me some scratch so I can get back on the tables? C’mon! I know I’ve lost my empire and I’ve crapped out 20 times in a row tonight, but I’m due for a hot streak! C’mon! I’ll take anything! You like pants? I’ll give ya my pants!!”



The Kanzuki Estate is Karin’s family estate (duh!) which originally appeared in the Sakura Ganbaru! manga. The stage has two settings, its day setting is called Estate at Noon.


It’s 12 in the afternoon. Time to get up.

The manga depicts the Kanzuki family’s estate as so large, it doesn’t just have its own rivers, mountains, and savannas, it has its own climate as well. Even though it’s in the middle of Tokyo, visitors don’t arrive by car, they arrive by chartered plane and land at the private airstrip near the mansion. The estate also has its own train station (a green and red sign can be seen on the top of a building, where a train is moving). The Kanzukis’ enormous swimming pool has a yacht with a pool on the deck in it, like in Karin’s stage from Street Fighter Alpha 3.

The estate’s architecture is a mix of both Japanese and European (possibly French) architecture.


“Aye, the .01 percent. It’s great to be stupid rich!”

Speaking of…



Sun Fun!

Karin’s family is so smegging rich, that she has 2 personal stages. This stage depicts her family’s private beach.


Several bikini-clad women can be seen in the background; among them are the Judgment Girls from the Street Fighter III games, as well as Tiffany Lords and Hinata Wakaba from the Rival Schools series. I’m not a crossover fanatic, but I do think it’s kind of cool how Street Fighter, Rival Schools, Darkstalkers and Final Fight all take place in the same universe.


“Whoa, Mama! Muh Speedoes just got tighter!”

The usage of the Kanzuki Beach stage in Street Fighter V is prohibited in competitive play. This is due to the fact that the water within the stage obscures ground projectiles such as Birdie’s banana peels and pop cans from his Break Time V-Skill as well as Juri’s Fuharenkyaku fireball. It is currently one of the only three stages in the game to be tournament banned, the other stages being The Grid and Skies of Honor.


“Even though it’s summer, I just took you to school!”


“Hey, I recognize that gibbon sitting on the turtle there. Now that I know that guy’s tight with the Kanzukis, he can give me back those 50 Banana Fun Bucks he owes me! THAT WAS AN APE JOKE!”



Located in India, was first seen in Dhalsim’s reveal trailer. In the left corner of the stage, there is a poster of an Indian-made film titled The Eternal Ganga (アジョワンの涙 Ajowan no Namida?, “Tears of Ajowan”), starred by Kamal Ali and Tia Sharma. Several people watch the fight, including Dhalsim’s wife Sally and their son Datta in the center of the stage. I’m not sure how I feel about the beard on Dhalsim (it makes him look like Yoga Claus), but the presence of Sally makes me happy because it reminds me of Dhalsim’s stage from Street Fighter Alpha 2, another favorite fighting game stage of mine.


In it, Sally watches the fray (but only when Dhalsim is one of the combatants). When her husband scores a hit, she smiles and claps her hands…


…And when Dhalsim himself is struck or attacked, she turns her head away in dismay. You’ve gotta love the devotion.


“What?! I’ve got a sentimental side! Big whoop! Wanna fight about it??”



Hillside Plaza is is the home stage of new character Laura, the smoking hot older sister of Street Fighter 3‘s Sean, taking place in Rio de Janeiro.


“Rio? Uh-oh! I feel a rhumba comin’ on!”

Instead of the world-famous Christ the Redeemer statue in the background, a different statue can be seen. This stage also reminds me of one of my favorite moments from the animated film Rio.



You know the one.



The Ring of Destiny is a DLC stage available in Street Fighter V for a limited time, representing the 2016 Capcom Pro Tour. It is available by itself for $10USD in addition to being included in the limited time Capcom Pro Tour package that comes bundled with three other alternate costumes and an exclusive color for $25USD.


“What did ah jes’ tell ye?”

One thing I like about this stage (aside from the golden Adonis statues at the center) is the wide range of diverse spectators cheering on the fighters. You’ve got an American cowboy, a British guard playing a sousaphone, a lady Rio dancer, a heavy metal guitarist, a floating Indian mystic and even a dancing bear! Just about everybody is represented in this crowd.


We, are the world.

Finally, a word about Laura.


Yes, I’m just looking for an excuse to show more images of her.

As we’ve established, I find her to be quite attractive for a game sprite.


Fellas, put on your drool cups!

So why haven’t I said “BOM-CHICKA-WOW-WOW” yet? Well, while I do like Laura and all, doing so would feel a tad off-putting, seeing as how she has the same name as my maternal grandmother.


Player Two Start: Marvel VS Capcom Stages

Today’s Player Two Start looks at Marvel VS Capcom.



For those who don’t know, Marvel VS Capcom: Clash of Super Heroes  is a crossover fighting game developed and published by Capcom. It is the third installment in the Marvel vs. Capcom series, which features characters from Capcom’s video game franchises and comic book series published by Marvel Comics. The game debuted in Japanese arcades in January 1998. It was ported to the Dreamcast and PlayStation, which were released from 1999 through 2000. The game was re-released in 2012 for the PlayStation 3 and Xbox 360 as part of the Marvel vs. Capcom Origins collection.

Players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. In contrast to the series’ previous entry, Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom video game franchises, rather than strictly Street Fighter characters. While the gameplay is largely identical to its predecessor, Clash of Super Heroes features two distinct changes: the removal of the traditional character assist system and the introduction of the “Variable Cross” attack.

The selectable Capcom characters were Ryu (with the ability to switch to ‘Ken Mode’ and ‘Akuma Mode’ to make up for those characters not being chosen for the game…)


It DIDN’T make up for it!”

…Chun-Li, Captain Commando, Strider Hiryu, Rockman/Mega Man (freakin’ MEGA MAN! This was back when Marvel still gave a crap about Rockman), Jin Saotome, Morrigan and Zangief, while on the Marvel side we had Captain America, Spider-Man, Hulk, Wolverine, Gambit, Venom and War Machine. There were also a bevvy of Strikers who could be chosen to run across the screen lending a hand temporarily, including Thor, Juggernaut, Jubilee, Psylocke, Arthur (from Ghouls ‘n’ Ghosts), Michelle Heart (from Legendary Wings), Devilot & Dr. Stein, Pure & Fur and others, making for a total of 52 characters in all. The final boss of the game was Onslaught, who was the combined negative energy of Prof. and Magneto or a manifestation of their combined ids or the result of a bad plate of ribs they ate or something; it tied into some multi-issue event Marvel was doing at the time, comics are weird.

Intro time:

Now that we’ve gone sufficiently crazy, the Versus games sported too many characters for each one to have their own specific stage, so they typically just had a finite set of interesting ones. MvC in particular had 9 stages in all (10 counting the Final Boss stage), each of them unique in their own way. Today Videots takes a look at each of them. NOTE: These won’t be in any particular order, so I won’t be numbering them.



This is Strider Hiryu’s home stage, taking place in the first stage from his first game, St. Petersburg.

The stage is set in the red platforms from the initial area, overlooking the capital city and their various mosque buildings while several searchlights waves around in the background, much like in the original game. Original for this game is the inclusion of a zeppelin floating up in the center of the stage, bearing the Kazakh Federation’s half-star symbol, which is also present in three buildings.

Two laser signs can be seen at times in the sky: the first writes “Казахскар CCP” a misspelling of “Казахская CCP” (Russian for “Kazakh SSR”), while the second writes intermittently “A.D. 2048” and “Санкций” (Russian for “sanctions”). The first two are direct references to the intro scroll that opens up the Arcade’s first stage, while the third word is original for this game. The Third Moon can also be spotted high up in the sky, in front of the real moon.


“In Neo St. Petersburg, ninja throwing stars impale YOU!”



It’s creepy and it’s kooky, mysterious and spooky…

The stage takes place inside a worn-out live house, with the zombie Lord Raptor (aka Zabel Zarock) playing guitar on the stage while two punk skeletons are headbanging to his music and two skulls in the table are opening and closing their mouths while watching. (Also I just now noticed that freaky neon face above the door. Eeeehhh…) In the last round, ghosts approach the defeated fighter. This is considered Morrigan’s home stage. Morrigan’s and Gambit’s endings take place in this stage. (I know Gambit’s been known to hang out in some seedy dives, but I’ve never figured he’d be the type to rock out with spooks. Well, he is from Voodoo country, after all.)


“Hey, you reek of blood and defeat. Tasty! Feeding time, boys!”



Spider-Man, Spider-Man, fights wherever a spider can…

This stage takes place in New York City, between the rooftops of the Daily Bugle (with the first three letters from its name visible) and a neighbor building, webs connecting the two to avoid the fighters from falling. The background has several buildings, the most notable being the Baxter Building. This is considered the home stage of Spider-Man and Venom. My favorite part of this stage is the Baxter Building/Four Freedoms Plaza, the HQ of the Fantastic Four, in the background.


“Greetings. Reed Richards, aka Mr. Fantastic here. I just wanted to pop in here and mention to any prospective filmmakers out there that my team, the Fantastic Four, is still available should anyone be interested in making a Hollywood blockbuster movie about us, just as long as 20th Century Fox stays as far away from it as humanly possible!”



Some Assembling Required

This stage takes place inside the Avengers Mansion, with the Avengers Support Crew monitoring several screens. Psylocke, Magneto, Storm and Wolverine appear in some of the screens. (All X-Men, as it happens.)


“I’m keeping an eye on those super-freaks! Oooooh, I hate mutants! I hate all metahumans!”


“We super-freaks aren’t crazy about you either!”

In Captain Commando’s ending, an Avengers Crew contacts the Avengers to tell them that Onslaught was defeated. Captain Commando appears in the screen and says that he and his team took care of him. Similar to the ending from his game, the Avengers Crew asks who he is, and he says “I am Captain Commando”.

In Captain America’s ending, he is in the HQ with the Capcom characters and explains that Onslaught was the embodiment of the dark emotions of Professor X and Magneto, and his conscience summoned heroes to stop him. With Onslaught’s demise, the Capcom heroes return to their world and Captain America salutes them.





This stage takes place inside one of Dr. Wily’s many secret bases, with the mad, mad, mad scientist walking around and angrily yelling to the fighters with a megaphone. In the background there is a Metall Potton with several Mettaurs, giant Killer Bullets, Baccones, Mad Grinder, and Dark Man 1 moving back and forth carrying a damaged sack. This is considered the home stage of Mega Man and Roll. Speaking of Megs, one little touch I always liked is when Mega Man delivers the final blow, you’ll hear the signature “You Got a New Weapon” tune from his games instead of the usual Victory music.


“Geez, how many of of this guy’s robot masters do I have to take out before this nut-cake gets the point? Shade Man? Wood Man? Search Man? Clown Man? I think Wily’s running out of ideas at this point!”


“Seriously bro, when are you gonna let me borrow your Mega Buster? For once I’d like to clean house figuratively instead of literally! I’ve gotta talk to Dr. Light about an upgrade!”



This stage takes place in the Blue Area of the Moon, an artificial, Earth-like environment in the Moon containing the ruins of the Inhuman city of Attilan and the citadel of Uatu the Watcher. The background contains some alien ruins and an old American flag. The blue planet Earth is visible far away. Ryu’s ending takes place in this stage, where he starts training Sean.


Hey, Dark Side of the Moon. You knew someone was going to say it!



Boo! Hiss!

This stage takes place in the headquarters of an unknown evil group. In the background, the Forgotten Worlds bosses Whodin and Laidin are holding an Earth and a Moon, and in the top center in a gigantic version of the evil god Bios.


The stage also has many other unknown characters that were apparently created for this game.

Chun-Li’s ending takes place in this stage, where she tries to face M. Bison but is defeated by him, and he plans to make her a member of Shadaloo (This stage presumably having links with the organization). Fortunately, Shadow appears and saves her.


“Say, I like that design. I’m going to start holding our Legion of Doom meetings via Skype from now on. Solomon Grundy’s got a weird odor, and when Gorilla Grodd isn’t crossing his legs, I can see his junk!”



This stage takes place in a cliff at an unknown location. As the rounds pass, the stage changes from day to sunset and to night with lightning.


“Oh, wowsy-wowsy-woo-woo. Miserable stage, isn’t it?”



“I see London, I see France, I see….eeeww.”

This stage takes place in E. Honda’s bathhouse in Japan, his stage from Street Fighter II. This stage has 2 parts: the guy’s bathhouse, which you see here, and if you scroll to the right and manage to break the wall…


…You get to see inside the ladies’ bathhouse. Rowr-rowr!


“Don’t give me that look! The bathhouse is a respected piece of my country’s culture! We don’t just use it as an excuse to get naked and ogle hot bods…well, not entirely.”

So there you have it. My little tribute to Marvel VS Capcom‘s stages.



Player Two Start!: Seeking a Friend for the Sports Hero Team

When SNK started their King of Fighters fighting game series in 1994, with the imaginatively titled King of Fighters ’94, it became a long-running and successful franchise, and it’s not hard to see why. In some ways KOF ’94 was SNK’s equivalent to Laff-A-Lympics: a mega crossover assembling a galaxy of favorite characters alongside new ones, from all around the globe. Most characters come from other SNK games, such as Team Italy, which is composed of the three player characters from the original Fatal Fury (Terry Bogard, Andy Bogard and Joe Higashi). The leading duo from Art of Fighting, Ryo Sakazaki and Robert Garcia, are featured with their mentor and Ryo’s father, Takuma Sakazaki, who make up Team Mexico. Team Korea includes Kim Kaphwan from Fatal Fury 2 as the leader of two convicts he is trying to reform (Chang Koehan and Choi Bounge). Team England is a mix of female fighters from Fatal Fury 2 (Mai Shiranui) and the Art of Fighting series (Yuri Sakazaki and King).

The two heroes from Psycho Soldier (Athena Asamiya and Sie Kensou) form Team China along with their mentor, Chin Gentsai. Team Brazil composes of Ikari Warriors characters Ralf Jones and Clark Still, as well as their commanding officer, new character Heidern. The game also features two teams composed entirely of original characters: Team Japan, including badass flame harnessing Kyo Kusanagi, Benimaru Nikaido, a ladies’ man with giant hair who can generate lightning and hulking sumo Goro Daimon; and representing our country, Team USA, was…….


….A trio of jocks.



Yeah, the team representing the United States consisted of a baller, a boxer and a bruiser. I know, I know, but is it weird that I don’t hate these characters? Believe it or not, despite their campy nature, I actually kind of like the Sports Hero team, and wish they could’ve stuck around.

Yeah, I kind of like these guys, like Dan Hibiki from the Street Fighter series, Team USA has a certain doofy charm to them and I can’t bring myself to dislike them, and this is coming from someone who spent much of their time in gym class daydreaming and cracking jokes on the bench. Why? Allow me to explain…

Yes, the idea that the US should be represented by jocks is a tad stereotypical, but I don’t think there was any malice in their inspiration; in fact, I tend to think that SNK meant for the Sports Heroes to be complimentary. After all, not every fad or celebrity or piece o’ pop-culture transcends cultural boundaries (British kids’ favorite Mr. Bean failed to find an audience here in the States twice and an American institution, The Tonight Show with Johnny Carson, bombed hard in the United Kingdom, though the Brits loved Dallas and Fame for some reason), but just about every nation knows who MJ, Big Papi and Shaq are; star athletes are one of our biggest exports.


“ProStars. It’s all about scorin’ international endorsements and filmin’ weird commercials overseas.”

(Don’t go spreading this around, but I also thought Gretzky’s high-tech hockey equipment was kind of cool, too. Stop looking at me!)

Having jocks represent Americans is a fairly typical trope in Japanese anime. Hey, at least the American team wasn’t a bunch of cowboys from Texas.

Sunset Riders

“Saddle up boys, we’re a headin’ fer Tokyo!”

Since this may be the first positive press that Team USA has ever gotten, let’s look at each Sports Hero individually, let’s us?


Heavy D! – the leader of the American Sports Team. Heavy D! was designed with the intent to create a unique type of pugilist. He was added to the series in spirit of other boxing characters popular at the time and gained his tall stature to separate himself from the rest of the cast. He was named after M.C. “Heavy D”, a former hip hop artist from the group Heavy D & the Boyz. The exclamation point (!) was added to his name to distinguish him from the Overweight Lover. Heavy D! was once a famous boxer, but was expelled from normal competition due to seriously injuring a fighter during battle. He, Lucky Glauber, and Brian Battler received an invitation to the KOF ’94 tournament, and formed the American Sports Team. His move set includes High-Speed Punches, a Tornado Punch, Energy Sparks, an Energy Geyser and a Cannon Punch. D! has a mild streak of brashness that borders on being outright cocky.

Lucky Glauber – a karate champion who is also a former professional basketball player who is asked by his friend, Heavy D!, to form a team with him in the King of Fighters tournament. Aside from his desire to help bolster his friend’s confidence, Lucky joins the tournament to test his fighting ability. His prototype design was based on the character Hakim (played by Kareem Abdul-Jabbar) in the martial arts film, Game of Death. His current design exists due to the plainness of the original though his karate stayed as a remnant to his tribute, although there is speculation that his design was also inspired by Dunk Dream (“Street Hoop” or “Street Slam” on Western shores), a sports game for the Neo-Geo, by Data East. Not suprisingly, Lucky incorporates his b-ball into his attacks. Specialties include Super Speed, an Energy Pillar (creating a pillar of energy with his ball) and Weapon of Fire (setting his basketball aflame with his ki without burning it). Even when fighting, Lucky is always seen smiling around. He is very cheerful towards everyone and likes to fight very much.

Brian Battler – an American footballer. Despite being named MVP of the year, he had a violent behavior and only found pleasure in tackling his opponents. He was asked by Heavy D! to fill in the missing spot to the three man team, to which he agreed. Brian is very brash and kind of a brute. His special attacks include releasing attacks infused with energy, covering his own body with energy and the ability to lift and throw anyone despite their weight. He was supposed to come from an earlier SNK game, Football Frenzy. Early designs of Brian depicted him in more traditional football player fashion, but his final design left him without a helmet and a more “casual” uniform. This was done to make him not look exactly like the character Johnny Maximum in the World Heroes series. Nothing against Mr. Battler, but I kind of wish they had put Johnny Maximum in the game.


The very idea of the “Demon Quarterback” mixing it up with the KOF combatants sounds awesome to me.

The Sports Hero Team’s stage is a slum….


And their signature music is called Slum No. 5 (wow, real imaginative). You’d think that being pro athletes, their stage would be some sort of sports arena…maybe the American Gladiators said no.


Team USA have appeared in 2 installments of the series: KOF ’94 and ’98 (which was a Dream Match). A running gag seems to exist with the USA Sports team, where they will receive invitations to that year’s KOF tournament, only to be beaten senseless and have their invitations stolen from them by another team. This happened to them in 1995, 1997, and 2000 (with Iori’s Team -1995-, the New Faces Team -1997-, and Vanessa, Ramon, and Seth -2000- being the respective culprits), and to Lucky Glauber in Neo Geo Battle Coliseum (with Shermie being the assailant). It is unknown who took Brian’s invitation for Neo Geo Battle Coliseum. To SNK and the other combatants I say: come on, lighten up. I know the Sports Heroes make good punching bags…


“They got knocked out GOOD! They got knocked out REAL good!”

…But let them actually compete once in a while. I’d like to see these guys in action again. The sports gimmick is silly, yes, and pro athletes aren’t exactly known for their mad martial arts skills….


(Well, not all of them, anyway)

but hey….


They’re still no dumber than the Hoop Squad!


Player Two Start!: Favorite Fighting Game Stages

Fighting games are awesome, even a clueless gamer like myself can attest to that. However, as an artistic geek, one of my favorite elements of fighting games are the stages the bouts take place in. Often so much care and detail goes into the stages, arenas and kick-ass background music of fighting games that I find myself paying more attention to them than the fights themselves, usually resulting in me getting my butt handed to me. Today’s Player two Start pays tribute to some of my personal favorite fighting game stages and their music. Once again, these won’t be in any particular order, so I won’t be numbering them. Also again, these are just my personal favorite fighting game stages; others will have their own picks, and I welcome any feedback. Now, let’s do this!



While I like this stage, this one is a particular favorite of my twin brother Jason (aka our very own Goldstar); those who know him personally can attest that this stage is so him! This is easily one of the most eye-catching stages in all of SF2; I personally dig the twin bikini babes in red and blue. The music’s cool too.



While Fei Long is basically another “I wanna be like Bruce Lee!” fighting game character, his stage immediately caught my eye when I first spotted a SSF2 arcade machine in some chintzy little shopping center somewhere in Columbia, MD. It’s really breathtaking, I like the music and as added surprise, at the end of the bout(s), the exotic bird and dragons start cheering their approval. That blew me away, because up to that point I thought they were just statues. So mythical birds and dragons are real in the Street Fighter universe? Rockin’!



Our younger brother Chaz (aka CJP from the Otaku Gamer Spot) is fond of this stage, as am I. I’m not sure if the Aurora Borealis (Northern Lights) can really be seen in the skies of the United Kingdom, but the stage is cool anyway.



The character of Caffeine Nicotine (get it?) immediately got my attention when I first read about SS2 in Electronic Gaming Monthly (there I go, dating myself again). I thought they couldn’t be serious, adding this little old man character who looks like he couldn’t hurt a fly, to a fighting game; I figured he must be a joke character or something, but Nicotine quickly became a favorite of mine as he combines 2 things I’ve always liked: deceptively powerful characters and mystics. His stage is at the floor of temple steps shrouded in mist (nice touch), and his music is pure Asian goodness–it sounds like something out of Noh theater (which theater? Noh theater! Insert your own “Who’s on First?” routine here).




One of my favorite Samurai Shodown charcters has always been Galford. He’s an American in a Japanese setting, and I sort of fancy myself an Eastern/Western hybrid, a weirdo in 2 cultures) and he’s flashy and showy but a heck of a nice guy and devoted to justice–again similar to me, though I’m considerably more snarky and lazier. I like Galford’s harbor based stages with the rowdy seagoing types watching the fray (I always felt particularly bad when Galford would get wasted by a fatality move and you had to see his dog Poppy bow his head and face losing his master–what?! I have a sensitive side!), and his music rocks hard. Galford also has two of my all-time favorite win quotes:

“Forgive me. I possess power you can only dream of.” and

“Maybe I should get back to basics and stop the flash…naah.”

Here’s the music for Galford’s stage, Tuna. (No kidding, that’s really what it’s called.)



You probably figured this was going to make the list. No surprise there, it’s awesome. Ken tossing a birthday bash for his lady Eliza aboard his own massive luxury yacht with a ton o’ Capcom characters in attendance as his guests–how can anyone resist? FTR, here are the other characters who cameo in this stage:

  • Pure from Capcom World 2
  • Felicia from Darkstalkers (in the pool)
  • Morrigan from Darkstalkers
  • Lord Raptor (Zabel Zarock) from Darkstalkers (in human form strumming on his guitar)
  • Lei-Lei & Ling-Ling (aka Hsien-Ko and Mei Ling) from Night Warriors
  • Unknown Soldiers 1 and 2 from Forgotten Worlds
  • Michelle Heart from Legendary Wings
  • Linn Kurosawa from Aliens VS Predator (climbing out of the pool)
  • Biff and Ortega from Saturday Night Slam Masters
  • Strider Hiryu
  • Captain Commando
  • Ginzu from Captain Commando
  • Kenzou Sujimoto, Capcom staff member (as a butler)



Not much explanation needed here. It’s a 50’s style diner at night. Cool tunes and bouncing cars. Grab a burger and a chocolate malt and enjoy the brawl.



Even I’m not sure why I like this stage so much. It’s not very showy or flashy; it’s just the underside of a bridge somewhere in Japan, where a small group of kids have gathered to watch the fight, run around, goof on each other and well, just be kids. Sometimes understatement is the best statement. The music’s decent as well, kind of J-Pop, and strangely fitting to the stage.



Anyone who regularly follows this site knows that I like me some Asgard. I just love the idea that there’s this magical dimension of myth, might, advanced space technology and mysticism with a Rainbow Bridge, Pegasi and giant flying fire chickens just hanging a stone’s throw away from Earth.


And the place really lights up at night, literally!

I’m going to cheat a little with the music for this one. No characters in MvC3 have their own personalized stages, and I like Thor’s personal theme more than the designated theme for Asgard itself, so I’ll be going with the former instead of the latter.

-And there you have it. Some of my favorite fighting game stages and background tunes.


Whut, mate? No love fer my stage? I’ve got got me stage in a public loo! That’s classy!

Player Two Start!: A Salute to World Heroes

Hello and welcome to a new segment on Twinsanity called Player Two Start!, where we pay tribute to the video games we spent our misspent youth playing.

-OK, it’s not really so much a new segment: Jason (Goldstar) did a video game salute waaaay back in the first year of this blog in 2010, back when the blog was called Astral City (Astral City? Yech! What were we thinking?!), but recently I decided to do a game salute myself, and since there’s now more than one, these game salutes can now become a recurring segment here. Why? Why not?

As with the previous Player Two Start entry, this is not a review. We don’t do game reviews here. There are already dozens of video game reviewers on the interwebz, both for new games and for retro/classic games, and all of them review games 20 times better than we ever could, so no lengthy detailed reviews from us. We just like to look back fondly on some of our favorite titles from time to time.

Today we’ll be looking at ADK’s lesser-known fighting game franchise, World Heroes.

World Heroes
World Heroes was a series of fighting games created by ADK originally created for the Neo Geo MVS arcade cabinets with the assistance of SNK, though some of the games in the series were also ported to the Neo Geo AES and Neo-Geo CD platforms, as well as some non-SNK platforms such as the Super NES and the Sega Saturn. First launched in 1992, it was one of several Street Fighter 2 clones of its’ day. While World Heroes didn’t have the excitement factor of SF2 or the blood ‘n’ gore factor of Mortal Kombat, or even the weapons melee factor of Samurai Shodown, WH had a standout feature of its’ own: goofy humor, crazy oddball characters and wacky extreme super moves. The premise of the the WH franchise (such as it is) is that a scientist named Dr. Brown (after Christopher Lloyd’s character in the Back to the Future movies, get it?), having perfected a time machine, organized a tournament for various fighters throughout all of history to combat each other. True to this plot, many of the fighters are based on actual historical figures, while some are fictional ones.
Games in the the World Heroes series:
  • World Heroes (1992)
  • World Heroes 2 (1993)
  • World Heroes 2 Jet (1994)
  • World Heroes Perfect (1995)
  • World Heroes Anthology (US title)/World Heroes Gorgeous (Japan title–yes, it was really called World Heroes Gorgeous, 2007)
In the first game, as was the case with many SF2 clones, there were 8 selectable characters: Hanzo, the Ryu of this game, a ninja based on the legendary ninja warrior Hanzo Hattori, Fuuma, Hanzo’s chief rival (imagine if Ryu and Ken were ninjas from rival clans and hated each others’ guts), based on based on the actual Fūma Kotarō, who allegedly killed the real Hanzo; in the ADK-verse, Fuuma stays in the present and becomes a office wage slave in a tiny cubicle–what?? as well as appearing in ADK’s Aggressors of Dark Kombat (its’ initials spell ADK–get it? GET IT???), Janne D’Arc, a 15th century French fencer based on Joan of Arc whose main goals are to be the strongest of all and to find a man (yay, feminism!), Kim Dragon, the resident “I wanna be like Bruce Lee!” character, J. Carn, the personal bodyguard of Ghenghis Khan, who becomes a tyrant in his own right, Muscle Power, a 20th century professional wrestler who bears more than a passing resemblance to Hulk Hogan, receding hairline and all, Rasputin, based on the philosopher of 13th century Russia, here portrayed as a sorcerer who preaches peace and love, and as the series progresses, becomes a full-blown homosexual stereotype (check out his Desperation Move in the video at 1:35 below for proof) and Brocken, imagine if someone combined the character Brockenman from the anime Kinkiuman with The Terminator, resulting in a uniformed German officer who also happens to be a killer cyborg from a dystopian future. The boss of the game was a character named Geegus, an obviously inspired by the T-1000 cyborg that was created by a secret organization called DAMD who can shapeshift into any of the eight fighters and use their moves at will. Geegus wants to destroy the Earth (hey, you’d want to destroy stuff too if your name was Geegus), so the World Heroes tournament was created to stop Geegus’ evil plans. I told you this game was wacky.
In the second installment, called–imaginatively enough–World Heroes 2, 6 more characters were added: Captain Kidd, a pirate based on the infamous William Kidd, wielder of shamanistic energy sharks and pirate ships hurled from his knuckles and possessor of one THE coolest video game stage tunes of all time, Erick, a viking based on Erik the Red, Johnny Maximum, a football pro based loosely on Joe Montana, described as a “killer machine” and a “demon quarterback” thanks to his cryptic dialogue and creepy glowing red eyes beneath his ever-present helmet, Mudman, a Pacific Islander wizard with a large wooden mask and no real historical basis apart from appearing primitive, Ryoko, a teenage Judo queen based on real-life judoka Ryoko Tamura (now Ryoko Tani) and Shura, a 25 year old Muay Thai fighter who has joined the tournament to prove his worth to his feared dead older brother (even though his brother is actually alive and well). The boss of this game is a alien being named Dio, described as “The Ultimate Thing”, while Geegus is reduced to sub-boss, but receives an upgrade to ‘Neo-Geegus’.
The third installment, actually an upgrade called World Heroes 2 Jet, introduced 3 new characters: Jack, think punk-rock Jack the Ripper, a punk serial killer with claws on his hands, Ryofu, a Chinese warrior based on the warlord Lü Bu of the Three Kingdoms era, and a new boss named Zeus, a musclebound loony with some of the worst cut-scene dialogue ever typed. The final new game in the series, World Heroes Perfect, introduced a sole new character, Son Goku, based on the famous mythological character Sun Wukong from “Journey to the West” (no, not the star of Dragon Ball, though that would’ve been a heckuva crossover). It also features an interesting final boss fake-out: in the final bout, you face off against Zeus from WH2 Jet for one round, at the start of round 2, Zeus then gets trashed by the true final boss, an upgraded Dio now called Neo-Dio. (Question: if Dio is “the Ultimate Thing”, then why did he even need to go Neo??)
While World Heroes never achieved the success or notoriety of Street Fighter or Mortal Kombat, it nonetheless had its’ charms, such as boasting some truly awesome music. Give a listen to some of these tracks:
And I’m pretty sure that WH was the first fighting game ever to depict the Industrial Revolution as a stage setting:
How can you not love win quotes like these:
..Or super moves like these?

Or kooky cheeseball endings like these?

Idly, one has to wonder why this series has yet to receive a revival, in this age of old game franchises getting reboots and relaunches. If the old Capcom DuckTales game for the NES has gotten a new version released, why the heck has no one tried to revive World Heroes? A new WH game with those nutty moves and quotes, done in the Street Fighter 4 style? I’d play that; wouldn’t you?

So here’s to you, World Heroes. You may not have gotten the attention or the accolades of other fighting games of your time, but when I was bored in my living room playing video games, you gave me a good chuckle and killed a tedious afternoon, and for that, we at Twinsanity salute you.