Player Two Start!: A Salute to Sunset Riders

On this installment of Player Two Start, I’ll be paying tribute to a much liked but mostly forgotten title; Konami’s Sunset Riders.

Sunset Riders

Sunset Riders is a side-scrolling run-and-gun style shoot-’em-up released by Konami as a coin-operated video game in 1991. The game is set during the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals. The coin-op version was released in two variants: a 2-player version and a 4-player version. Home versions of Sunset Riders were released for the Sega Mega Drive (Genesis) in 1992 and for the Super Nintendo Entertainment System in 1993.

My first exposure to this game was when I saw it my local bowling alley. I watched 2 people go through the game. One reason why this game interested me was that there weren’t many games video games focusing on American Wild West Cowboys.

“Yippee-Yi-Yo-Cow-Yea! And other bad cattle puns!”

Yeah, I know these guys had a video game too, but Sunset Riders came first and I’ve never actually played the Moo Mesa game.

The game, which is set in a fanciful version of the American Old West, revolves around four bounty hunters named Steve, Billy, Bob, and Cormano who are out to claim rewards given for eliminating the most wanted outlaws in the West. At the beginning of each stage the player is shown a wanted poster, showing the criminal, the reward for stopping them, and the line “Wanted dead or alive”.

Sunset Riders Select Screen

The criminals had names like Simon Greedwell, Hawkeye Hank Hatfield, El Greco and Paco Loco. One thing that I especially liked about this game was the soundtrack. Enjoy these Western jams:

All right! Pass me a beer (root, that is)!

Two years after the arcade game came out, I bought the home version for the Super NES. We rented the Sega Genesis version once…only once. Neither the SNES nor the Genesis version of Sunset Riders were 100% translations of the arcade game, but the SNES version was the better of the 2. Out of the four main characters from the arcade game, only Billy and Cormano are featured. The two characters in the Genesis version were given surnames that they originally didn’t have in the arcade version (Billy Cool and Cormano Wild). The controls are identical to the arcade version aside from the addition of two shooting buttons instead of just one: one button allows the player to walk and shoot at the same time, while the other shoot button keeps the character still when pressed down, allowing the player to change their aim only. Only four of the eight bosses from the arcade version are featured, and each of the four chapters are divided into two stages. Each boss dialogue is worded in a text bubble instead of voiced. The power-up icons have also been replaced as well. Unlike the other versions, the player can cause a dynamite stick to explode by shooting it. To access the bonus stages, the player must collect a Star-shaped item located in either stage of each chapter. The bonus stages also differ from the ones in the arcade version: the player chases after a moving wagon on a horseback, while the woman in the wagon tosses bonus coins and extra lives at the player’s path. The best thing about the Genesis version was that it had a code where you could give yourself 99 continues.

The SNES version was better (here, all 4 of the main characters were included and playable), but it wasn’t a perfect translation either. a few changes were made for the home version:

  • The barfly that kisses the player character in Stage 1 as well as the saloon dancers from Stage 4 are dressed more conservatively compared to the arcade version.
  • Hunter dogs, which were present in first segment of the final chapter in the Genesis version, were removed.
  • The characters’ dialogue is printed as on screen captions as the characters speak their lines.
  • the Native American enemy characters from Stage 6 were removed and replaced with regular outlaws, leaving only Chief Scalpem (who is renamed Chief Wigwam and re-voiced in the SNES game) as the stage boss.
  • The dynamite tossing female bandits were replaced with male bandits in the SNES port as well.
  • In Stage 1 in the arcade version, when the bounty hunters come out of the saloon, they’re shown taking a swig, but in the SNES version, they just pose. Come on, guys! It’s a saloon! We all know what went on in saloons. Guys weren’t playing marbles in there!
  • While most voice clips are carried over from the arcade, some voice lines are either re-worded or replaced with other less offensive lines for censorship purposes. For example, one of the later end level bosses, El Greco, in the arcade version says to the protagonists “Die, Gringo!” just before the gun fight starts, and then “Adios, amigo!” after he’s defeated. However, in the SNES version, El Greco just says “Adios, amigo!” twice. Another example, in the Smith Brothers saloon in the arcade, one Smith Brother says “We’re gonna blow you away!” and then the other one says “Yeah! Yeah!”, but in the SNES version, only the first brother speaks. Also, after the Brothers are defeated, the first one of them to die says “Holy smoke!”, while the second one before dying says “That was a bang!”, but in the SNES version, the “Holy smoke!” line is taken out. Goodness knows that we can’t show a character using the word “Holy” in a game about bounty hunters and outlaws shooting each other to death.
The PC Police strikes again!

The PC Police strikes again!

One of the great mysteries of the universe is: why did this game never get a sequel, update or a follow-up game? Aero the Acrobat got a sequel. Joe & Mac got a sequel. Chuck Rock got a sequel. Gex got a sequel. Bug got a sequel. Toe Jam & Earl got a sequel. Bubsy got 3 sequels!  If Bubsy and Toe Jam and Earl can get new titles, then why on Earth has no one ever attempted to revive Sunset Riders? Just about everything comes back nostalgically, so perhaps one day someone will decide that it’s time to bring Sunset Riders into the 21st century. Just about everything else from the 1990s is getting revived.

Well, maybe not these guys.

Well, maybe not these guys.

…but until then, let’s offer a salute to Sunset Riders. Maybe I’ll play this game again…if I can ever recover my old NES from whatever forgotten limbo it’s currently floating around in.

SAAAA-LUTE!!!

Player Two Start!: Favorite Pokemon Types

As you can probably tell, I’m in kind of a Pokemon groove this month, so in today’s Player Two Start I’ll be geeking out over my favorite Pokemon types, and my favorite Pokemon therein. NOTE: these are just my personal favorites; opinions can and will vary. Also, I won’t be getting super-duper technical with the game specs, since I’m light years from being an expert in that field. Finally, these won’t be in any particular order, so I won’t be numbering them. That said, let’s begin:

Y’know, it’s weird: I have a West Coast mindset, I love warm weather and summer and I hate the cold and winter, yet I love me some Ice Pokemon; I’ve always liked ice powers in general for some reason. I like to think of them as a rockin’ Cold Stone Creamery cone on a summer’s day.

Favorite Ice Pokemon: DELIBIRD

I was this close to picking Cloyster since it can fire a freakin’ ice beam, but I gotta give props to Delibird. He’s a penguin Pokemon who can fly, that’s already notable, and also he looks like an avian Santa Claus and gives out Presents as one of his attacks. Who doesn’t love to get gifts?

Another reason I like Ice Pokemon is because of the Elite Four trainer who specializes in Ice Pokemon, Lorelei.

Lorelei’s got an amazing set of….training skills. What did you think I was going to say?

“Plus she’s got some tig ol’ bitties, know whut I’m sayin’?”

“Cool, man!”

PSYCHIC

I’ve got my Third Eye on you!

I’ve also always been into psychic powers, so naturally I gravitated towards Psychic Pokemon immediately. I love messing with peoples’ minds…with my mind.

Favorite Psychic Pokemon: MEWTWO

I. Am. A Pokemon Badass.

Again, this was a close one; I almost picked Mew, since Mewtwo was cloned from Mew, but while Mew is cute and legendary all one with the cosmos and stuff, Mewtwo wasted an entire science lab when he first emerged into the world. That’s gotta be worth a few thousand badass points.

Coming in at a close second: GOTHORITA

In addition to being able to manipulate people with her psychic powers, she’s a humanoid Pokemon who looks like a Goth chick. Take it from someone who’s spent his fair share of time people-watching at the mall, Goth girls are hot.

“Everything sucks. Wanna talk about it?”

DRAGON

I absolutely LOVE that Dragons are a Pokemon type. I’ve always loved dragons. Dragons are awesome. Who wouldn’t want to have a dragon at your beckoned call? Scientists, take a break from cloning dinosaurs and create us a dragon or 2.

Favorite Dragon Pokemon: DRAGONITE

He’s big. He’s bright orange. He’s legendary. He’s a Dragon/Flying hybrid. He can fire an energy beam from his mouth. He rocks.

As with Ice types, another reason why I like Dragon Pokemon is because of a trainer who specializes in them, Iris.

Aside from possessing awesome hair, this little lady gets coolness points for showing us that you’re never too young, too small or too cute to…

ROCK THE DRAGON!!

FAIRY

Fairy Tails, plus fairy heads, limbs, brains and internal organs.

I was delighted when the Fairy type was created. I never thought Jigglypuff, Clefairy and Snubull worked as Normal types anyway.I love how there’s a Pokemon type dedicated to cuteness, dreams, magic and the awesomeness of pink.

“Yeah, I like Fairy Pokemon. They’re cute and whimsical. They fill my mind with images of rainbows, glitter and elven glades. Wanna make something of it, punk?!?”

Favorite Fairy Pokemon: SYLVEON

Eevee’s Fairy Evolution. It’s a peace-loving Pokemon that wraps its ribbonlike feelers around the arm of its beloved Trainer and walks with him or her and sends a soothing aura from its ribbonlike feelers to calm fights, charming its’ opponents so they won’t want to fight anymore.

“Yeah, we’re dreamy and lovely, but don’t start thinkin’ we Fairy types are wimps! I’ll chomp ya, man, I’ll chomp ya!”

STEEL

Industrial Strength, baby.

On the flip side, another new type I’m a fan of is Steel, my favorite metal (other than Heavy). Steel Pokemon are just badass.

Favorite Steel Pokemon: SCIZOR and STEELIX (tie)

The former is a Steel/Bug type with huge pincers waiting to crush you (plus he looks like a cross between a mantis, a crab and a Corvette)…

…While the latter is the only thing cooler than a giant rock serpent, a giant STEEL serpent.

“I’m a Man of Steel…type Pokemon! Yeah, it was bad joke, but I can shoot beams of fiery death from my eyeballs. Gonna heckle me??”

FIGHTING

The Order of the Fist

Come get some!!

I’m normally more into powers and finesse than brute force, but the whole “kick, punch, it’s all in the mind” bit does have a certain primal elegance to it.

Favorite Fighting Pokemon: HITMONLEE

He has no mouth, yet he wants to kick your ass. I think it’s kind of cool how Hitmonlee only uses kicks (as opposed to Hitmonchan, who only uses punches); reminds me of Sanji from One Piece, one of my favorite Straw Hat Pirates. How Hitmonlee eats, however,is anyone’s guess.

“Hey, you. Wanna rassle?”

ELECTRIC

Organic beings who can harness electricity are awesome sauce. You can win battles and keep your stuff charged.

Favorite Electric Pokemon: PIKACHU

D’aaaawww.

Yeah, picking the obvious fan favorite as your favorite is kind of lame (it’s like choosing Michaelangelo as your favorite Ninja Turtle or Pinkie Pie as your favorite Pony), but I like cute creatures who kick ass. never underestimate the power of a small, yellow, electric rodent who can send shockwaves through his cheeks.

“These Pokemon will put a shock to your system! There, I said it!”

So there you have it, my favorite Pokemon types. One thing’s for sure, with this kind of power at your disposal, being a Pokemon trainer takes a whole lot of….

Well, you know.

Player Two Start!: Favorite Video Game Power-Ups

power-ups

Today’s Player Two Start digs into the Digital Goody Bag and pays tribute to some of our favorite video game Power-Ups, those fun little boosts and advantages that make reaching the end of a level, completing a stage or laying waste to that Big Boss just that much easier.

First, the boring stuff: we won’t be reviewing any of these games, as we don’t do reviews here; there are already so many game reviewers in Cyber Land that us attempting to do it would be superfluous, especially since we’re even more clueless gamers than Conan O’Brien. Also, this list isn’t in any particular order, so I won’t be numbering them. That said, Press Start.

INVINCIBLE STAR (Super Mario Bros. games)

Invincible Star

"Come at-a me now, bro! I-ah DARE you!"

“Come at-a me now, bro! I-ah DARE you!”

Arguably one of THE most famous and revered Power-Ups in all of gaming. Snag this bad boy and you can just run through anything, knocking any and all obstacles out of your way for several second, accompanied by a Bossa Nova beat. It’s good to be the king.

"I told you clowns before. I'm UNSTOPPABLE!"

“I told you clowns before. I’m UNSTOPPABLE!”

BOMB PIZZA (TMNT: Turtles in Time)

"PIZZAAAA POWERRRR!"

“PIZZAAAA POWERRRR!”

Similar to the Invincible Star, this greasy wonder will cause you to spin around like a maniac, bringing da pain to any and all surrounding enemies. Any Pizza served in a red box with a fireakin’ bomb on it has to he dangerous…or just loaded down with jalapeno peppers.

FIRE FLOWER (Super Mario Bros. games)

FireflowerNSMB2

It allows you to whomp enemies with fireballs. ‘Nuff said. You’ll never look at a flower with eyeballs on it the same way again.

"Burn, baby, burn!"

“Burn, baby, burn!”

CAPE FEATHER (Super Mario World)

This feather ain't no lightweight.

This feather ain’t no lightweight.

This little beauty turns Mario into Caped Mario, allowing him to fly indefinitely through levels, and attack spiked enemies by spinning it around.

"It's a bird! It's a plane! It's a-ME!"

“It’s a bird! It’s a plane! It’s a-ME!”

WARP STAR (Kirby games)

Warp_Star_Trophy

Kirby on Warpstar

It’s the little pink ball’s primary mode of transportation, that flies Kirby to another part of a level once he gets on it. Sometimes a Warp Star is the only way to reach the end of the level; sometimes they allow Kirby to reach secret areas; while other times, they just provide a faster (and safer) way to get across. Sure, it has a tendency to violently crash land, destroying itself in the process, but it’s a flying star. It’s just naturally cool.

SPINY SHELL & LIGHTNING BOLT (Super Mario Kart games)

These 2 are favorite ways of laying waste to your competitors.

Mario_Kart_Blue_Shell

The Spiny Shell (aka the Blue Shell), when fired, seeks out the lead car in the race and takes it out….

LightningBolt

…While the Lightning Bolt shrinks all the racers except for the user, making them slower and vulnerable to being squashed by normal sized racers.

"Say, you know if I can get those on the black market?"

“Say, you know if I can get those on the black market?”

TANOOKI, HAMMER & FROG SUITS (Super Mario Bros. 3)

I’m listing these last 3 together since they’re all from the same game.

TanookiMario

The Tanooki Suit may make Mario look like a college football mascot, but it can do some cool stuff. With it, he can fly across levels…

"I don't mean to nitpick, but raccoons aren't really known for their flying."

“I don’t mean to nitpick, but raccoons aren’t really known for their flying.”

Statue_Mario

…Plus it allows him to evade enemies by transforming him into a statue. (I don’t get the correlation between raccoons and statues, must be a Japanese thing.) Incidentally, if you time it just right, if you do the statue transformation move as Tanooki Mario is going down a pipe, when he comes out the other end, the Tanooki Suit will be gray. I’ve never done it myself.

Hammer Mario

The Hammer Suit allows Mario to fling hammers at his foes a la the Hammer Brothers, and it grants him invulnerability when he ducks down into his shell.

"Proper!"

“Proper!”

FrogMario

The Frog Suit won’t earn you any style points, but it does enable you to swim farther and faster in underwater levels, and you can jump high and far on land.

-Plus, as a nifty little bonus, if you can manage to keep your suit while beating the Koopaling at the end of the level (I usually couldn’t), you’d get a different message from the King of that level!

Here’s the Tanooki King’s message:

Tanooki King Message

Frog King message:

Frog King Message

And the Hammer King message:

Hammer King Message

After all that, I can think of only one thing to say:

2 Funny/Player Two Start!: 1983 Pole Position Ad

One of the more memorable features of the 1980’s (aside from the cartoons which were essentially just 30-minute toy commercials, jam shorts and those skinny neck ties) was how cracker barrel crazy their video game ads were. As this ad shows us, if you were a corporate stiff who was against fun and exciting things, you ran the risk of incurring the wrath of the video game gods. Enjoy this spot for Pole Position from 1983.

The Retro Bin: SMES (Saturday Morning Entertainment System)

Kids love Saturday morning cartoons, and kids love video games, so wouldn’t it be great if someone made a Saturday morning cartoon based on a video game? Thankfully, someone did. Today the Retro Bin looks at SatAM video game-based cartoon shows. Shows such as The Super Mario Brothers Super Show! ..Or Captain N: The Game Master…. ..Neither of which I’ll be discussing here. These shows have already been covered quite tellingly by other online personalities, most notably Doug Walker (the Nostalgia Critic) and Chad Rocco (CR!), so there’s nothing I can say about these cartoons that hasn’t already been said. We also won’t be covering The Power Team or Pac-Man and the Ghostly Adventures since Twinsanity has already discussed those shows here and here. There was also a little thing called Club Mario….

(Yeah, this happened)

…But the less said about that, the better.

“What were they thinking?!?”

Now on to the shows we will be discussing. The very first American cartoon based on a video game was Pac-Man, which ran on ABC Saturday morning from 1982 to 1983.

OK, one thing I never got about this show: what was that guy Mezmaron’s deal? Who or what was he? Why was he the only humanoid in Pac-Land? Why did he want the Power Pellets anyway? And why did he need them take over (or whatever his motivation was)? The guy was a freaking GIANT compared to the Pac-Landers; he could’ve just stomped through the city Godzilla style to get what he wanted. Come to think of it, I could never truly get into this show because of how badly Hanna-Barbera messed up on the ghost characters… They made Clyde the boss, Inky the dufus and Blinky a coward. Have these people not played the game? Were they really that blind to Pac-Man lore? It was NEVER like that in the games. Anyone who’s played the games knows that BLINKY is the lead ghost, as he’s the fastest, Pinky tries to ambush Pac, Inky’s moves are random and Clyde is the slowest ghost, hence their names:

CHASER (Blinky), AMBUSHER (Pinky), FICKLE (Inky) and STUPID (Clyde).

There were never 5 ghosts and there was no purple ghost. Yes, Virginia, there was a Sue, but that was just the name of the orange ghost in Ms. Pac-Man. if HB wanted a female ghost, why didn’t they just make Pinky female like every other adaptation of Pac-Man did? And why were called the “Ghost Monsters” anyway? That’s redundant, like saying “Vampire Ghouls”.

Moving on, in response to Pac-Man on ABC, a year later CBS countered with Saturday Supercade, produced by Ruby-Spears, figuring if 1 video game cartoon was working for ABC, then surely a show with several video games would work for them. Surely. Saturday Supercade featured no less than 5 separate segments, so much so that 2 of them, Pitfall! and Q*Bert had to rotate in order to fit the 60-minute allotted time frame.

The first season roster went thusly: there was Donkey Kong, in which the titular gorilla had escaped from a zoo and was now roaming the countryside, relentlessly pursued by Mario and Pauline encountering highjinks along the way. (Clearly we the audience were supposed to be rooting for the gorilla, which is weird considering how in the original game Mario was the character you played as. This series seemed to be following the continuity of Donkey Kong Junior, which begins with Mario having captured DK. Given the video game icon Mario would go on to be, seeing him as the antagonist was kind of funny.) Running concurrently along that series was the aforementioned Donkey Kong Jr., in which Junior is also roaming the countryside looking for DK Sr., also encountering highjinks along the way.

So are the Days of Our Lives.

Then there was Frogger, which depicted the title character as an investigative reporter for the Swamp Gazette, and all of his assignments involved him crossing some street and getting hit by a car, leaving him squished flat with flies buzzing over his carcass.

“Ew.” “Seriously?” “So gross.”

Q*Bert featured the orange Noser as a teenager in a quasi-1950’s suburban setting, complete with malt shops, jukeboxes, his game enemies Coily, Ug, Wrong-Way and Viper as Aaron Von Zipper-esque greasers, a little brother named Q*Bit, a girlfriend named Q*Tee (get it?), a dimwit best buddy in a Fonzie jacket named Q*Ball and as an added bonus, one of the show’s background characters was a female Noser named Q*Val who despite the 50’s era setting, spoke stereotypical Valley Girl lingo (this was the 80’s after all)…and that was her entire character shtick! Q*Val proved so popular with fans that in the second season, she supplanted Q*Bit as the 4th main character, so were were treated to even more lines like:

“I am totally, like, cubing out to the max!”

“Wow. She sure mastered that one dimension.”

The final attraction was Pitfall!, based on the Activation game of the same name, which featured the game’s hero Pitfall Harry, his niece Rhonda, a cowardly panther mascot named Quickclaw and lots and lots of swinging on vines. Saturday Supercade‘s second season only had 4 segments, so no 2 needed to rotate.

For season 2, Pitfall!, Frogger and Donkey Kong Junior were each given the ol’ pink slip, so if there ever was a heartfelt reunion between DKs Senior and Junior, we never saw it. As for whatever became of Frogger and Pitfall Harry?

The new attractions were Kangaroo, again based on the game of the same name, starring the titular star (here named KO Katie), her joey, imaginatively named Joey, and their friends having mild adventures in a city zoo. The Monkey Biz Gang (Bingo, Bango, Bongo and Fred), enemies who kidnapped Joey in the game, were here given Bulk & Skull status: not actually evil, just selfish, scheming and stupid. The show deserves some credit for remembering Kangaroo; most of our contemporaries have forgotten that game ever existed. The other new segment was Space Ace, which basically followed the same plot as the game: a blond bohunk space ranger battles an evil blue skinned alien named Borf (excuse me!), whose main weapon of choice was the dreaded Infanto Ray, which turned its victims into babies. Ace gets hit by the ray prior to the first episode, but of course he’s too much of a manly man to be fully transformed, so instead of getting turned into an infant, he just occasionally switches back and forth between his normal form and that of a 19 pound weakling called ‘Dexter’, whom Ace’s partner, Officer Kimberly, tries to pass off as her little brother, so as not to alert their superior officer of Ace’s condition (though you’d have to be blind or terminally stupid to not guess that they were one and the same; Space Ace and Dexter were never seen together, they had the same hair color and outfits, sometimes dude would transform right in front of the guy and he never spotted it!). The most notable thing about the Space Ace cartoon was that Kimberly was voiced by Nancy Cartwright (aka the Woman who Would Be Bart Simpson) and how she went from looking like this…

PG-13!

To looking like this.

PTA-Safe.

USA Network has also tossed their hat in the video game cartoon ring. There was Street Fighter: TAS.

Hey, here’s an idea: let’s make a cartoon based on Street Fighter, but instead of making it like the game that everyone loves, let’s base it on that craptacular live-action movie, you know, the one where Belgian action star Jean-Claude Van Damme was hilariously miscast of all-American hero Guile, M. Bison was made into Magneto, Chun-Li became Lois Lane, Blanka was Charlie, Dhalsim was a scientist with hair, E. Honda was a hacker, Balrog tried typing on a computer while wearing boxing gloves, Ryu and Ken, the main characters of the game, were remade into the Two Stooges, Zangief worked for Shadaloo even though he never had any association with them in the game, Sakura appeared in a single episode and sounded like a 30-year-old and had a completely different back story, Akuma had a British accent, nothing in it resembled the game in any way and it sucked? Let’s go with that!

“Ew.” “Seriously?” “So dumb.”

USA also gave us Mortal Kombat: Defenders of the Realm.

Hey, another idea: let’s take Mortal Kombat, a game known for its’ graphic violence, murder and gore, a game which all but forced the ESRB ratings system into existence, and turn it into a watered-down kids’ cartoon without a drop of blood and no one ever dies? I love it! Give me 13 more!

Well, the show at least featured Clancy Brown as a snarky, sarcastic Raiden, so there was that.

Finally, take that Donkey Kong Country cartoon that aired on Fox Family…please.

“Ew.” “Seriously?” “So cheap.”

OK, this was only around 1999-2000, CGI was in its’ Stone Age, so I can overlook the creaky graphics, what I can’t excuse is how there were so many fun, and entertaining elements to the games this show was based on, and it utilized absolutely NONE of them. Where were the inventive levels? Where was Rambi, Squitter, Engaurde, Gnawty Beaver et al? What’s all this business about a Crystal Cocunut? What is Congo Bongo? The name of the place is Donkey Kong Island. Why is there a factory in the jungle? Who is this Bluster character? If they wanted a rival Kong for an adversary, why didn’t they use Manky Kong? Why’d they change so much? Did they think if the show resembled the game that no one would take it seriously? We’re talking about a game series about a clan of gorillas protecting their banana horde from sinister reptiles. What were they expecting? The Last Emperor?

Not all video game cartoons were perfect, but there was a certain charm to some of them. They weren’t the worst things video game related to hit TV.

Not by a looooooong shot.