The Couch: Cosmic Quantum Ray

It’s time for another installment of The Couch. Today we look at one of the first shows to air on The Hub, the science themed animated sci-fi comedy Cosmic Quantum Ray.

Cosmic Quantum Ray premiered on October 10, 2010 on Hub Network, and ended on December 9, 2010 with 26 episodes. It was produced by Moonscoop, Mike Young Productions, Method Films, and Telegael Torenta. The series had reruns on The Hub until November 4, 2013.
Although produced by Germany’s KI.KA and France’s M6, the show was written in English, the writing supervised by Head Writers/Co-producers and Emmy winners Pamela Hickey and Dennys McCoy. In 2009, the series beat out Nickelodeon, Disney and Cartoon Network to win the Pulcinella Award for BEST TV SERIES. The series was created by cosmologist Dr. Mani Bhaumik. Hickey and McCoy based all their stories on principles and theories from quantum physics, with Dr. Bhaumik literally providing the math.
 
 
Cosmic Quantum Ray was billed as a bizarre comedy/sci-fi adventure (emphasis on “bizarre comedy”) that, at the end of each episode, explained the quantum physics associated with a story and/or physical gags found within the series.
CQR centered on Everyteen Robbie Shipton, an average kid with an average life and a fairly hot seemingly single real estate agent mom, who through means which were never explained, possessed a shoe box leading to the 9th Dimension (the point in space-time of uncertainty, probability, possibility and chaos wherein we can compare all the possible universes’ histories starting with all the different possible laws of physics and initial conditions, according to some string theorists). Sound weird? Well, Dexter has a super-advanced high-tech science laboratory with TARDIS-like diemsnions within the bowels of his ordinary suburban home, and Lydia Deetz is best friends with a gross con-artist ghost from the Neitherworld. So why not a shoe box leading to the 9th Dimension? Said shoe box is also the home of intergalactic superhero Quantum Ray, leader of a band of sci-fi weirdo do-gooders known as Team Quantum, dedicated to upholding Natural Law throughout the cosmos or something similar, with Robbie in tow as the Eager Young Space Cadet, fighting such space and science themed baddies as a body-snatching spore, a haughty space worm who would make portable wormholes (get it?), a purple skinned mad scientist and his nagging mother who was trapped in the body of a hamster, an indestructible surfer dude who rode a gamma ray powered surfboard and a pair of militant military squirrels. Team Quantum consisted of:
  • Quantum Ray himself is the leader of Team Quantum, but in truth he’s captain of the team in the same manner that Arthur “Big Guy” Carlson was in charge of the radio station on WKRP in Cincinnati. Ray is a big muscular man-child of a superhero, sort of a cross between The Tick and SpongeBob Squarepants. (The latter comparison in particularly ironic, since Ray was also voiced by Tom Kenny). Ray was a cosmic being from the 9th Dimension. He is brave, determined and occasionally clever, though he sometimes comes off as a bit “flaky” or “weird” – but he’s just thinking “differently” than we 3-dimensional creatures, as his mind occupies 6 additional dimensions. He possessed a uniquely bizarre but still kind of kick-ass super power set: As a being from the 9th dimension, not all of Ray’s body can be seen – his elbows, knees and midriff are all in “higher” dimensions (we can’t see them, but Ray can). Ray’s body parts can also be detached at times when called for; he is held together by a cosmic essence of unknown origin that only Ray or other higher dimensional beings can see. As a 9th dimensional man, Ray can also see celestial objects and scientific phenomena that 3-dimensional beings cannot, like P-branes and tesseracts. Ray was also super-strong, able to fly and he could also control and change his atoms into any inorganic material he wants: he can turn to titanium, diamond, rubber, brick, iron, gold, and silver – anything he needs to get the “hero job” done. As a higher dimensional being, Quantum Ray sometimes forgets that not everyone occupies several planes of time, space and reality simultaneously, not everybody’s appendages are modular, and that most people have to obey the basic laws of physics. He referred to Robbie as his “young sidekick” and his tagline was “Halt! In the name of Natural Law!”
  • Atee and Geecee are a pair of super-cute pint-sized, green-skinned, pointy-eared, hovering teenage twin alien honeys from the planet Tooferwun –a planet where everyone is a twin (and you used to wonder where we came from) therefore they count as a single member of Team Quantum. Identical in appearance, the only way to tell them apart was by their costumes and demeanor: Atee, who wore a pink costume, was sweet-voiced and dainty, whereas Geecee, who wore a baby blue costume, was gravelly voiced and scrappy. The twins were the lead-footed pilots of the ship, knowing only 2 speeds: fast and faster. They were also lazy, declining to perform any other duties with their line, “We’re pilots. We don’t do (whatever additional task they were asked to perform).” In addition to the ability to hover and fly (the twins are seen floating more often than walking), the twins have a superpower that only works when they combine their bodies together to form “Double Helix” – a large band of super-strong, super-elastic DNA that can catch, launch or catapult villains, dangerous objects (like out of control meteorites) – or even their fellow teammates. The twins generate their “Double Helix” ability through the soles of their feet as a sort of contrail, and they control the helixes by flying around. The twins’ “Double Helix” power is activated when they touch each other and speak the phrase, “Two for one, we’re double fun! We’re Double Helix!” (It was unclear if this phrase was necessary or just a habit of theirs. Physical contact, however, is required. If the two are out of reach of each other, they are unable to activate their power.) Their one weakness is separation. They are “connected” on a quantum level…should they be separated they would be powerless. And if they are separated for a very long period of time… they could cease to exist as we know them (but being quantum, we’re not quite sure what they would become). Being teenagers, Atee and Geecee seemed to have a mild crush on Robbie, they were definitely ga-ga over his hair, as they tried to touch it, snip it or sample it in just about every episode. Their names didn’t just sound science fiction-y, they were also a reference to the components of a DNA molecule: Adenine Thymine (Atee) and Guanine Cytosine (Geecee).
  • Bucketworth was a bronze plated sentient robot and the brains of the team. Luminously intelligent, educated and refined, he was designed with a mustache, bow tie and a monocle from which he could project holographic images. Bucketworth acted as the sarcastic Mr. Spock to Ray’s clueless captain Kirk. While he possessed no super powers (beyond being a self-aware robot) he possessed a genius level IQ, and could invent handy devices and impeccable strategies to win the day. Bucketworth also delivered the science lessons at the conclusion of each episode. Ever the refined gentleman, he always referred to Robbie as ‘Robert’ and Ray as ‘Raymond’.
  • Robbie Shipton himself acted as Ray’s protege and the show’s audience avatar. He had no super powers, but provided common sense and oasis of calm within the group. While in ‘space hero’ mode, Robbie’s outfit switched to a snazzy navy blue and gold space suit with pointed shoulder blades and his glasses would mysteriously disappear.
Robbie had another distinction: he was the only member of Team Quantum who had a secret identity. Robbie led the obligatory double life on Earth, and all of the episodes would somehow involve his high school and the usual string of colorful high-school characters: Lucas, the uptight overachieving nerd, Allison, the cute but annoyingly preachy vegan/animal rights activist, Scott Stotz, the jock jerk, Scott’s hulking goonish cronies Dustin and Justin, who never spoke but whose ‘dialogue’ usually consisted of them giggling like Beavis and Butthead, and Chip Monohan, the school mascot who never took off his squirrel costume (the show’s producers seemed to have a “thing” for squirrels, since a pair of squirrels were also among the show’s recurring villains). Chip also holds the distinction of being the only cast member outside of Team Quantum to have appeared in every episode of the series. So Robbie and crew had to spend many an episode making up hee-larious excuses for all of the bizarre events that went on around them, and the other kids just thought Robbie was a weirdo geek who made up loony space stories.
Cosmic Quantum Ray wasn’t a bad show by any means; it was pretty fun, and I did learn some cool science stuff from it (it was from CQR that I learned what a quantum computer is, what qubits are and it’s what got me interested in string theory), but in short order, it did become a bit repetitive, what with the heroes facing the same revolving door of villains every time, and how each episode had to somehow involve Robbie’s school, invariably leading to another character discovering the truth about Robbie’s outer space escapades and exclaiming, “My gosh! Those stories you tell! They’re TRUE!!” only to get their memories erased (usually by Bucketworth) again and again and again. This happened so frequently that one episode even turned it into an in-universe joke. I would’ve liked to have seen a few episodes in which Robbie’s school chums were altogether missing, which took place completely in space and where they dealt with no villains at all; surely there were enough scienctific and astronomical themed disasters and anomalies which would’ve made for interesting stories without the constant need of a costumed antagonist and adherence to the standard “wash, rinse, repeat” formula. And I REALLY would’ve liked to have seen another character learn the truth about Team Quantum and NOT get their minds wiped at the end. I’ve never liked that “I am/have/can do something really cool, but have to keep it a secret from everybody” trope, especially when no reason is given for why everything must be a big secret. I can understand keeping the existence of aliens a secret from the feds; you don’t want your homies getting locked up and dissected (indeed, the gang did go to Area 51 in one episode and nearly met with such a fate), but I think you can at least let family and close friends in on it. I especially didn’t see why Robbie’s mom Debbie couldn’t have known about it; she actually found out about Team Quantum in 2 episodes, “What’s Up with Gravity?” and “Unreal Estate”, and each time she found out, she seemed okay with it, in fact at the end of the former episode she confides in her son that she really liked Team Quantum, so she obviously wasn’t going to blow the whistle on them, so why did she have to get her mind erased? You’d think having a parent in your corner would work to your advantage; she could cover for you when people start to ask why you keeping missing class or whatever. Not to mention Debbie got her Crowning Moment of Awesome in her first appearance by stating that she’d totally mess up any villain who screwed with her kid, and later does it! any lady who can pull a villain’s lower lip up over her head–literally!–is A-OK in my book.
You go, Mom.

Why Spike is Awesome!

  1. He’s a dragon, and dragons are naturally awesome.
  2. He’s purple.
  3. The fillies love him. Play on, playa!
  4. He’s voiced by Cathy Weseluck.
  5. He once went super villain in order to ruin an owl.
  6. He can belch out correspondence scrolls.
  7. He’s got Rarity’s phone number on speed dial.
  8. He has an eye for spotting fine jewelry and precious stones, then eating them.
  9. He’s got that stylin’ green head fin.
  10. We’ve seen that in the future, he’s going to grow up to be a giant, badass fire breather.

Beyond the Background: Bogel and Weerd

Today Beyond the Background tracks down the ghastly duo from 1985’s The 13 Ghosts of Scooby-Doo, Bogel and Weerd.

FTR, Bogel is the short, round one, and Weerd is the one with the stylin’ Bob Marley style sheet dreads.
 

These goofy ghosts were itching to open the Chest of Demons, which housed thirteen of the most terrifying and powerful ghosts and demons ever to walk the face of the Earth. They were unable to open the chest (as it could only be opened by the living) but were able to trick Scooby-Doo and Shaggy into opening it. The ghosts could only be returned to the chest by those who originally set them free; thus, the Mystery, Inc. gang (sans Fred and Velma, who were undergoing “contractual negotiations” at the time) embarked on a worldwide quest to recapture them before they wreak irreversible havoc upon the world. Throughout the ordeal, Weerd and Bogel served as incompetent henchmen to which ever monster was released from the chest.

Here’s what some of these legendary ghouls had to say about Bogel and Weerd:

  • Dark Magician Maldor the Malevolent: “Calling these 2 dumb would be an insult to dumb people everywhere.”
  • The ruler of the Mirror Realm Mirror Demon: “Their faces were the only things that made me wish mirrors had never been invented.”
  • Zomba, the Zombie Demon who imprisoned her victims in TV Shows: “They were more tedious than reruns.”
  • Demon Witch Marcella: “They smelled like armpit hair and cheeseburger meat.”
  • Professor Phantazmo, The Ringleader of a Circus of Horrors: “They made lousy henchmen. But they could do a surprisingly good soft-shoe routine!”

After 11 of the 13 ghosts were imprisoned back inside the chest (the other 2 escaped to the Nether Realm where they were later caught and arrested for scalping tickets to the Mortal Kombat tournament) and the 13 Ghosts quest ended, we know what became of the other 13 Ghosts stars: renowned warlock Vincent Van Ghoul went on to star in horror movies…

“They said I had a knock for inspiring terror and the macabre. Of course, what I really want to do is direct.”

…And juvenile scam-artist and opportunist Flim-Flam is currently doing 25 to Life…
Flim-Flam

“Eh, jail’s not so bad.” I got me a nice racket sneaking in exotic candy bars from the outside, and every Wednesday we get to go to the park to pick up litter. Of course here it’s shiv or be shivved!”

…But whatever became of Weerd and Bogel? After failing to unleash the 13 Ghosts onto the world, Weerd hatched a diabolical plan which he called “The Diabolical Plan”. (Naming stuff was never his strong suit.) He used his knowledge of black magic to open a portal to the Dark Dimension, and the 2 of them planned to summon forth an army of ghosts to take over the planet, with themselves as leaders. (Bogel was especially looking forward to enforcing the daily fried chicken feedings and foot rubs.) Unfortunately, Weerd made a tactical error: he chose to open this portal in New York City (he chose there because it was a vastly populated melting pot of the world), and after a brief dust-up with the city’s local paranormal authorities, they were never heard from again.
Winston: “Hey, were just doing our jobs. They were planning to spread dark ectoplasm all over our favorite taco joint!”
Peter: “Yeah, we scientists/heroes gotta pay the bills too. Proton packs don’t pay for themselves, ya know!”
Egon: “If it’s any consolation, they’ll contribute to the progression of paranormal science. Yeah, those 2 should dissect nicely.”
Ray: “Hey, act surprised! You know busting makes us feel good. It’s in our theme song, for cryin’ out loud!”
-And now you know.

Twinsanity Turns The Big 0-4!

It’s time to celebrate a meaningless milestone. The very first entry on this blog, back when it was still going by the name Astral City, was posted on February 13, 2010. Exactly 4 years ago today. This means that Silverstar and I have been doing this blog for 4 years now.

It’s Twinsanity’s 4th birthday! This calls for a sexy party!

No major news to report here, except that I might as well use this time to mention that as of this year (2014), we will no longer be writing reviews of current shows. The reason for this is simply out of all the recurring segments that we do here at Twinsanity, the reviews have typically been the least enjoyable for us to write. Our analyses, commentaries, nitpicks and riffs are much more fun to write and are much better executed (as least we think that they are). Another thing is that many of the current shows that are airing now we just don’t have any strong feelings for, positive or negative, so there’s really nothing to say about them. We don’t have to write about every show that comes down the pike. If there’s a TV show, a movie or a web series that we really like and are passionate about, we’ll find some creative way to pay tribute to it, but for the most part, we’re done writing reviews. The reviews that have already been written we’ll keep archived for historical purposes so you the reader can visit them if you like, but from now on, we’re going to focus on the other segments exclusively.

In the meantime, we’d just like to thank everyone who has stayed us for these past 4 years, and know that more good stuff is coming. There’s still the possibility that we may expand the blog to a full blown website with videos. It seems like a crazy dream, but stranger things have happened. For now, we’ll be continuing with the articles and the funny ha-ha stuff. So with that, we invite you to enjoy some virtual cake while we go off and get virtually drunk.

Night of the Living Snyder

Remember this past Christmas, when Cartoon Network temporarily extended its’ children’s programming an extra hour? We all thought the Stuart Snyder, the man in charge of CN, had finally seen the light and was making a genuine effort to bridge the disconnect he has with CN’s audience. Well, it turns out….

Yeah, I hope you enjoyed that bone you got tossed, ’cause that’s gonna be it for a while. This week Snyder announced that starting March 31st, CN’s Adult Swim block will be expanded yet another hour, beginning at 8 P.M. Viewers’ reaction was swift and concise:

The irony here is so delicious that it must be fattening. We all thought that after December, Cartoon Network would be GAINING an hour of programming back, but it turns out CN will be LOSING another hour. Call it Jetix Disease.

For those who don’t know, Jetix was a programming block of new and original shows (mostly action cartoons) which was implemented onto Toon Disney in 2004. In short order, the Jetix shows began scoring higher ratings than anything on Toon Disney (largely because the Jetix shows were new and the rest of TD’s schedule consisted of canceled reruns tying into TD’s nostalgia channel theme), and as a result, Jetix gradually began taking up more and more air space, spreading across the channel like some sort of virus, to the point where 85% of the channel’s programming was Jetix shows and Toon Disney seemed like a tiny block on the Jetix channel, leading the Mouse House to rebrand the entire channel as Disney X-D. It’s looking like Adult Swim is the new Jetix.

Why is Snyder doing this? According to the man himself, it’s because 6-14 year old boys are watching less TV and spending more time online, and he wants expand Adult Swim to garnish more appeal for young adults. OK, 2 things: one, I think it’s truly sad that 6-14 year old boys are the only audience Snyder cares about (talk about a 1-track mind) and two, he doesn’t think that CN’s current hits Adventure Time and Regular Show, both of which have proven to have crossover appeal to young adults, fit the bill at 8 P.M.?

I admit that my opinion isn’t an unbiased one, as I’m not the biggest Adult Swim fan there is. I’m not even a medium-sized fan. Aside from The Venture Brothers, The Boondocks and China, IL., I don’t watch anything on Adult Swim. I don’t even think AS should be on 7 days a week, since the current block is not only a dismal shadow of its’ former self but it barely has enough shows to stretch across 9 hours, forget giving them a 10th, but that’s just me. If we were going to to get decent shows like Home Movies, Space Ghost: Coast to Coast, The Oblongs, Mission Hill, Daria, Dilbert, Duckman and Liquid Television (BTW, I know some of these shows would never air on a Turner owned station, but I mean shows of this nature) during the 8 P.M. hour, then I probably wouldn’t mind this so much, since I only watch a show or 2 on CN right now anyway, but you and I know what this extra hour will contain: more FOX Animation Domination leftovers. Another hour of King of the Hill and American Dad reruns. Yay. Some are hoping that AS’ new hour will consist of an expanded Toonami, but since viewers would actually enjoy that, it’s most likely not going to happen.

(Some of the DC Nation shows would’ve also been choice to see at 8 P.M., but sadly, thanks to more CN mismanagement, DC Nation is a joke now, showing nothing but–gag!–Teen Titans Go! and filler material.)

Ironically, the 1 channel that may actually benefit from Snyder’s dumb-assery is CN’s less popular little sister, Boomerang. In the midst of all of this, Boomerang is apparently going to be remade into an ad-supported kids and family channel said to consist of both classic and contemporary cartoons. Da Boom has already began airing corporate sponsored ads. That description sounds like they’re planning to make Boomerang into a Hub Network type of channel, the prospects of which are making my mouth water. The only hiccup here is that the presence of ad support means that the channel will now depend on ratings to survive, and this will inevitably lead to the addition of new and original programming; not surprisingly, many retro fans fear that this will mean that the classic cartoons are going to be shown a lot less love, and sadly, that is a likely prospect. However, we have to keep in mind that that if things were to stay as they are now on Boomerang, we’d only ever see the same 10 to 20 episodes of the same 4 or 5 Hanna-Barbera shows aired over and over again. Forgoing this for the relaunch of Boomerang into a potentially fresh, diverse and awesome network is a sacrifice worth making in my opinion. I hope that the classic cartoons have a place somewhere on this new channel, because based on what I’m hearing this new Boom has the potential to be a mix of Hub Network and the Powerhouse era CN, and that could be great if The Powers That Be don’t drop the ball on it.

We asked Snyder himself to comment on his mode of thinking, and here’s what he had to say:

“Eeeeaauuugh….22. I am Mo-Ron!”
 
The man in charge, ladies and gentlemen!